Florida Department of Education
Curriculum Framework

Program Title:	Fashion Technology and Production Services 
Program Type:	Career Preparatory
Career Cluster:	Arts, A/V Technology and Communication

Career Certificate Program 	
Program Number	K500100	
CIP Number	0650040701	
Grade Level	30, 31	
Program Length	2550 hours	
Teacher Certification	Refer to the Program Structure section.	
CTSO	FCCLA	
SOC Codes (all applicable) 	For program SOC codes, please see the Program and Course Tables section of the CTE Program Resources page linked below.	
CTE Program Resources 	http://www.fldoe.org/academics/career-adult-edu/career-tech-edu/program-resources.stml	
Basic Skills Level	Computation (Mathematics):	10	Communications (Reading and Language Arts): 	10	

Purpose

The purpose of this program is to prepare students for careers in fashion technology and production services; these careers include occupations in alterations, tailoring, formalwear, costuming, accessories, embroidering and patternmaking. 

This program offers a sequence of courses that provides coherent and rigorous content aligned with challenging academic standards and relevant technical knowledge and skills needed to prepare for further education and careers in the Arts, A/V Technology and Communication career cluster; provides technical skill proficiency, and includes competency-based applied learning that contributes to the academic knowledge, higher-order reasoning and problem-solving skills, work attitudes, general employability skills, technical skills, and occupation-specific skills, and knowledge of all aspects of the Arts, A/V Technology and Communication career cluster. 

The content includes, but is not limited to, industrial sewing, entrepreneurship, alterations, the design and construction of menswear, formalwear, costumes and accessories, embroidering and patternmaking. 

Additional Information relevant to this Career and Technical Education (CTE) program is provided at the end of this document.

Program Structure

This program is a planned sequence of instruction consisting of five occupational completion points (OCP). OCP A is comprised of three core courses. Students are considered program completers after finishing OCP A and one additional OCP of their choosing.

This program is comprised of courses which have been assigned course numbers in the SCNS (Statewide Course Numbering System) in accordance with Section 1007.24 (1), F.S.  Career and Technical credit shall be awarded to the student on a transcript in accordance with Section 1001.44(3)(b), F.S.

To teach the courses listed below, instructors must hold at least one of the teacher certifications indicated for that course.

The following table illustrates the postsecondary program structure:

OCP	Course Number	Course Title	Teacher Certification	Length	
A	CTE0000
CTE0001
CTE0002	Garment Fabrication Specialist
Industrial Seamstress
Introduction to Patternmaking and Entrepreneurship	APPRL MFG @7 7G
FAM CON SC 1
TAILORING 7 G
TEC ED 1@2
ENG&TEC ED1@2
	150 hours
150 hours
150 hours	
B	CTE0003

CTE0004

CTE0005	Alterations Specialist
AND
Tailor for Menswear
OR
Formalwear Specialist		300 hours

300 hours

300 hours	
C	CTE0006

CTE0007

CTE0008	Costume Specialist
OR
Accessories Specialist
OR
Intimate Apparel Specialist		300 hours

300 hours

300 hours	
D	CTE0010
CTE0011	Embroiderer
Embroidery Digitizer		300 hours
300 hours	
E	CTE0012
CTE0013	CAD Patternmaker I
CAD Patternmaker II		300 hours
300 hours	

Florida’s Career Readiness Skills for CTE Programs  

Employability Skills	
01.0	Apply academic skills to workplace scenarios.	
01.01	Use reading skills.	
01.02	Use writing skills.	
01.03	Use mathematical strategies and procedures.	
01.04	Use scientific principles and procedures.	
02.0	Design a solution to an industry problem.	
02.01	Use critical thinking.	
02.02	Use creativity.	
02.03	Make sound decisions.	
02.04	Solve problems.	
02.05	Reason. 	
02.06	Plan and organize.	
03.0	Manage resources within an industry project	
03.01	Manage time.	
03.02	Manage money or resources.	
03.03	Manage materials.	
03.04	Manage personnel.	
04.0	Oversee the subcomponents, operations and output of a technical or organizational system.	
04.01	Manage systems.	
04.02	Monitor systems.	
04.03	Improve systems.	
05.0	Use information for decision making.	
05.01	Locate information.	
05.02	Organize information.	
05.03	Use information.	
05.04	Analyze information.	
05.05	Communicate information.	
06.0	Apply relevant technology to workplace scenarios to aid productivity.	
06.01	Use technology.	
07.0	Interpret and express interpersonal communication.	
07.01	Communicate verbally.	
07.02	Listen actively.	
07.03	Comprehend written material.	
07.04	Convey information in writing.	
07.05	Communicate nonverbally.	
07.06	Interpret nonverbal communication.	
08.0	Interact with others to accomplish workplace goals.	
08.01	Collaborate with others in a team.	
08.02	Respond to customer needs.	
08.03	Exercise leadership.	
08.04	Negotiate to resolve conflict.	
08.05	Respect others.	
09.0	Manage personal behavior to maximize productivity and professional growth.	
09.01	Demonstrate responsibility and self-discipline.	
09.02	Adapt and show flexibility.	
09.03	Work independently.	
09.04	Demonstrate a willingness to learn.	
09.05	Demonstrate integrity.	
09.06	Demonstrate professionalism.	
09.07	Take initiative.	
09.08	Display positive attitude.	
09.09	Take responsibility for professional growth.	
Job Attainment	
10.0	Find, assess and apply to job opportunities.	
10.01	Identify online job posts relevant to his or her career aspirations.	
10.02	Compare and contrast the job posts’ required qualifications, job duties, compensation, benefits and employers. 	
10.03	Define what information, documentation and writing prompts are required for the positions.	
11.0	Communicate personal competence, character and fit for a job opportunity.	
11.01	Develop a resume.	
11.02	Write a cover letter.	
11.03	Curate a professional portfolio that includes work products.	
11.04	Prepare for and experience a mock job interview.	
12.0	Cultivate and leverage relationships to professionally advance.	
12.01	Request a signed reference letter, letter of recommendation and/or an online skill/professionalism endorsement. 	
12.02	Develop a plan to cultivate a professional digital footprint.	
12.03	Develop a networking plan for a specific industry of interest.	

Standards

After successfully completing this program, the student will be able to perform the following:

01.0	Select, use and care for tools, equipment and supplies safely.
02.0	Identify fiber and textile characteristics.
03.0	Set up, operate and maintain a conventional sewing machine.
04.0	Set up, operate and maintain a conventional serger.
05.0	Take measurements and select patterns based on body type.
06.0	Demonstrate simple construction techniques.
07.0	Set up, safely operate, maintain and adjust industrial sewing machines.
08.0	Create a quality work sample from each industrial machine.
09.0	Demonstrate garment construction skills on an industrial machine.
10.0	Demonstrate an understanding of the terminology used in the apparel industry.
11.0	Identify employment opportunities.
12.0	Schedule and participate in industry job shadowing that relates to available specialties (Optional).
13.0	Identify and exhibit employment skills for occupations related to Fashion Technology and Production Services.
14.0	Research the effects of culture on the clothing industry.  
15.0	Finalize a portfolio per industry standards.
16.0	Navigate computer-aided pattern design software.
17.0	Demonstrate basic patternmaking skills.
18.0	Manipulate darts.
19.0	Understand the differences between childrenswear and adult clothing.
20.0	Demonstrate knowledge of technology in the apparel and textile industries.
21.0	Describe and explain the elements and principles of design related to Fashion Technology and Production Services.
22.0	Demonstrate leadership and organizational skills.
23.0	Demonstrate an understanding of entrepreneurship.
24.0	Identify and develop a business plan (Optional).
25.0	Use terminology related to alterations and fittings.
26.0	Fit a custom garment accurately.
27.0	Alter a sample or garment.
28.0	Repair a clothing garment or sample.
29.0	Exhibit positive customer service skills.
30.0	Alter fine/tailored clothing samples or garments.
31.0	Demonstrate clothing repair for fine/tailored clothing.
32.0	Create and manage an alterations business (Optional).
33.0	Demonstrate an understanding of the proper fit of menswear.
34.0	Construct garments and accessories for men’s apparel.
35.0	Embroider a monogram on men’s clothing.
36.0	Construct a speed tailored jacket.
37.0	Construct a tailored jacket.
38.0	Identify and define terminology related to bridal gowns and formalwear.
39.0	Demonstrate management and customer service skills related to formalwear. 
40.0	Construct formal dresses.  
41.0	Construct bridal headpieces and accessories.  
42.0	Construct a bridal gown.  
43.0	Construct simple stretch garments.
44.0	Construct advanced stretch garments.
45.0	Demonstrate costume construction skills.
46.0	Construct costumes of various types.
47.0	Navigate workspace of embroidery software.
48.0	Digitize various types of text using embroidery software.
49.0	Digitize basic appliqués and patches.
50.0	Embroider patches.
51.0	Construct simple headwear.
52.0	Construct simple accessories bags.
53.0	Construct complex accessories.
54.0	Construct various hats.
55.0	Construct costume accessories.
56.0	Construct specialty accessories.
57.0	Identify and define terminology related to intimate apparel and shapewear.
58.0	Construct basic lingerie garments for women.
59.0	Embroider a monogram on lingerie.
60.0	Construct basic undergarments for men.
61.0	Construct various bras.
62.0	Construct various fitted undergarments with stretch.
63.0	Construct a functioning corset.
64.0	Select, use and care for embroidery tools, equipment and supplies safely.
65.0	Set up, operate and maintain a conventional embroidery machine.
66.0	Demonstrate simple embroidery techniques.
67.0	Set up, operate and maintain a multi-needle embroidery machine.
68.0	Demonstrate advanced embroidery techniques.
69.0	Navigate workspace of embroidery software.
70.0	Using embroidery software to digitize various types of text.
71.0	Use embroidery software to edit designs.
72.0	Use illustration software for embroidery projects.
73.0	Embroider a design from a digitized file.
74.0	Manipulate basic embroidery stitches.
75.0	Edit vector graphics and other images or artwork and convert them into stitches.
76.0	Split designs into multiple hoops.
77.0	Draft foundation patterns, advanced darts, yokes, flanges, tucks, collars and cowls using the flat-pattern method of drafting and computer-aided design (CAD) software.
78.0	Draft sleeves, cuffs, contours and skirts using the flat-pattern method of drafting and computer-aided drafting (CAD) software.
79.0	Draft various articles of clothing using the flat-pattern method of drafting and computer-aided drafting (CAD) software.
80.0	Use illustration software for patternmaking.
81.0	Draft various stretch garments using the flat-pattern method of drafting and computer-aided drafting (CAD) software.

82.0	

Florida Department of Education
Student Performance Standards

Program Title:	Fashion Technology and Production Services 
Career Certificate Program Number:	K500100

Course Number:  CTE0000 
Occupational Completion Point:  A
Garment Fabrication Specialist – 150 Hours	
01.0	Select, use and care for tools, equipment and supplies safely. The student will be able to: 	
01.01	Select and use shears.	
01.02	Use rotary cutters and other cutting equipment.	
01.03	Use machine maintenance equipment.	
01.04	Use measuring tools.	
01.05	Use pressing equipment. 	
01.06	Apply workroom safety procedures when using conventional sewing machines, home serger machines, pressing equipment and small hand tools.	
02.0	Identify fiber and textile characteristics. The student will be able to: 	
02.01	Research the history of textile origins.	
02.02	Identify and describe fiber characteristics.	
02.03	Identify and describe types of fabric construction.	
02.04	Identify and describe types of fabric finishes.	
02.05	Identify and describe types of textiles.	
02.06	Identify laws and regulations governing the textile industry, including labeling laws.	
03.0	Set up, operate and maintain a conventional sewing machine. The student will be able to: 	
03.01	Identify the parts of a sewing machine.	
03.02	Select and insert sewing machine needles based on fabric type.	
03.03	Identify the steps and demonstrate threading the sewing machine.	
03.04	Demonstrate bobbin winding, threading the bobbin case and inserting the bobbin correctly into the sewing machine.	
03.05	Demonstrate straight stitching.	
03.06	Demonstrate stitch length and width selection.	
03.07	Identify and demonstrate utility stitches.	
03.08	Identify and demonstrate decorative stitches.	
03.09	Identify the tension and demonstrate tension adjustment.	
03.10	Replace light bulb.	
04.0	Set up, operate and maintain a conventional serger. The student will be able to: 	
04.01	Compare and contrast various serger machines and their characteristics.	
04.02	Thread the serger following manufacturer’s directions.	
04.03	Set tension following the manufacturer’s directions.	
04.04	Clean and maintain the serger following manufacturer’s instructions.	
04.05	Demonstrate a rolled hem following sample directions.	
04.06	Replace knives, needles and light bulbs following manufacturer’s directions.	
05.0	Take measurements and select patterns based on body type. The student will be able to: 	
05.01	Take body measurements using the correct method.	
05.02	Perform mathematical computations related to the apparel and textile industry.	
05.03	Select pattern size and determine figure type.	
05.04	Identify and describe styles that suit various body types.	
05.05	Select a pattern and fabric for body type. 	
05.06	Identify and describe characteristics of a properly fitted garment.	
06.0	Demonstrate simple construction techniques. The student will be able to: 	
06.01	Demonstrate basic hand stitching skills.	
06.02	Interpret verbal, written and visual directions.	
06.03	Select appropriate fabric for a pattern.	
06.04	Prepare fabric.	
06.05	Adjust patterns following pattern directions.	
06.06	Lay out, pin, cut and mark fabric according to pattern directions.	
06.07	Stitch darts and pintucks.	
06.08	Identify and match garment pieces using markings and stitch following directions.	
06.09	Demonstrate correct pressing techniques following fabric requirements.	
06.10	Sew a casing.	
06.11	Demonstrate ease stitching.	
06.12	Demonstrate machine hemming following machine manual instructions.	
06.13	Apply fusible interfacing according to manufacturer’s instructions.	
06.14	Apply shaped facings.	
06.15	Apply zippers using different methods and following manufacturer’s directions.	
06.16	Apply waistbands following prescribed directions.	
06.17	Construct belt loops according to instructions. 	
06.18	Construct various types of pockets.	
06.19	Construct mitered corners according to instructions. 	
06.20	Construct set-in/fitted sleeves according to instructions.	
06.21	Construct various seam finishes.	
06.22	Match plaids and stripes.	
	
Course Number:  CTE0001 
Occupational Completion Point:  A
Industrial Seamstress -- 150 Hours	
07.0	Set up, safely operate, maintain and adjust industrial sewing machines. The student will be able to: 	
07.01	Thread, maintain and operate a single needle straight stitch machine.	
07.02	Thread, maintain and operate a serger.	
07.03	Thread, maintain and operate a cover stitch.	
07.04	Thread, maintain and operate a button sewer.	
07.05	Thread, maintain and operate a buttonholer.	
07.06	Thread, maintain and operate a walking foot.	
07.07	Thread, maintain and operate a Merrow machine.	
07.08	Thread, maintain and operate an electronic programmable machine.	
07.09	Thread, maintain and operate a blind hem.	
08.0	Create a quality work sample from each industrial machine. The student will be able to: 	
08.01	Demonstrate ability to use each industrial machine appropriately on a garment.	
08.02	Demonstrate ability to use each industrial machine by creating a sample from each machine and adding it to portfolio.	
09.0	Demonstrate garment construction skills on an industrial machine. The student will be able to: 	
09.01	Construct cuffs and plackets on sleeves. 	
09.02	Create and attach a collar according to a pattern or teacher instructions.	
09.03	Machine sew buttonholes according to manufacturer’s instructions. 	
09.04	Apply complex zippers using different methods, following manufacturer’s directions.	
09.05	Assemble a portfolio and include samples created through coursework.	
10.0	Demonstrate an understanding of the terminology used in the apparel industry. The student will be able to: 	
10.01	Use terminology associated with the apparel and textile merchandising and manufacturing industry.	
10.02	Define and differentiate market segmentation.	
10.03	Develop market research strategies based on demographics, focus groups, etc.	
10.04	Demonstrate techniques for inventory management.	
10.05	Recognize e-commerce merchandising techniques.	
11.0	Identify employment opportunities. The student will be able to: 	
11.01	Identify occupations in the garment/textile industry and the duties and responsibilities of those occupations.	
11.02	Identify levels of training required, opportunities for job advancement and earning/wage levels for garment/textile production occupations.	
11.03	Visit various facilities related to the industry following recommendations of the instructor. 	
11.04	Create a presentation on traditional and non-traditional career paths (e.g., costume design, theater, entertainment, buyers, and fabric store owners) in the garment/textile industry.	
12.0	Schedule and participate in industry job shadowing that relates to available specialties (Optional). The student will be able to: 	
12.01	Research people within the local area working in one of the specialties offered in the program.	
12.02	Write about a job shadowing experience and apply knowledge gained within the program.	
13.0	Identify and exhibit employment skills for occupations related to Fashion Technology and Production Services. The student will be able to: 	
13.01	Identify and list documents that may be required when applying for a job.	
13.02	Complete a job application form.	
13.03	Demonstrate competence in job interview techniques.	
13.04	Identify and demonstrate appropriate responses to criticism from an employer, supervisor, or co-worker.	
13.05	Identify and demonstrate acceptable work habits.	
13.06	Demonstrate knowledge of how to make job changes appropriately.	
13.07	Demonstrate customer service and selling techniques.	
14.0	Research the effects of culture on the clothing industry. The student will be able to:   	
14.01	Identify design periods from 1900 to the present day.	
14.02	Explain the influence of earlier design periods on present day design and construction.	
14.03	Describe the elements and principles of design as they relate to a particular time period/culture.	
14.04	Create a multimedia presentation detailing a selected design period.	
15.0	Finalize a portfolio per industry standards. The student will be able to: 	
15.01	Submit and present a portfolio; include all work from the program and an industry appropriate résumé.	

Course Number:  CTE0002 
Occupational Completion Point:  A
Introduction to Patternmaker and Entrepreneurship – 150 Hours	
16.0	Navigate computer-aided pattern design software. The student will be able to: 	
16.01	Navigate menus (e.g., file, edit, view).	
16.02	Create objects.	
16.03	Select objects.	
16.04	Move objects.	
16.05	Edit objects (align, copy flip, intersect, locate points, mirror, move points, symbols, rotate, scale).	
16.06	Measure objects.	
17.0	Demonstrate basic patternmaking skills. The student will be able to: 	
17.01	Explain the functions of patternmaking tools.	
17.02	Perform mathematical operations related to patternmaking.	
17.03	Describe the process of patternmaking using relevant terminology.	
17.04	Demonstrate proper use of a grainline.	
17.05	Define draping and demonstrate the basics of the draping method of dress design.	
17.06	Draft the basic pattern foundation; include the bodice, skirt and sleeve using flat-patternmaking.	
17.07	Add appropriate seam allowance to a drafted pattern.	
17.08	Construct a basic muslin shell using customer’s measurements and/or a pattern.	
17.09	Transfer fitting changes to paper patterns following directions.	
17.10	Analyze and adjust patterns for various figure types.	
17.11	Identify, manipulate and combine various techniques to develop design details.	
18.0	Manipulate darts. The student will be able to: 	
18.01	Define and explain dart manipulation; add fullness and contouring.	
18.02	Define and demonstrate slash-spread and overlap patternmaking techniques.	
18.03	Define and demonstrate pivotal-transfer patternmaking techniques.	
18.04	Demonstrate single-dart and two-dart manipulation.	
18.05	Determine various types of princess seams on a sloper/foundation garment.	
19.0	Understand the differences between children’s wear and adult clothing. The student will be able to: 	
19.01	Explain the challenges in creating children’s wear. 	
19.02	Explain size categories and sizing methods for children’s wear	
19.03	Explain differences in measuring children and adults.	
19.04	Draft a basic pattern set for girls and boys.	
19.05	Compare and contrast menswear and womenswear.	
19.06	Compare and contrast mature male and youth male figures.	
19.07	Demonstrate appropriate measuring of the male figure.	
20.0	Demonstrate knowledge of technology in the apparel and textile industries. The student will be able to: 	
20.01	Use computer terminology related to the apparel and textile industries.	
20.02	Demonstrate an awareness of computer-aided design technology.	
20.03	Identify industry-related tools relative to CAD.	
20.04	Create, edit and measure objects in industry CAD software. 	
20.05	List and describe software available in the apparel and textile industries.	
20.06	Explain how current technologies are used in the creation of fashion products (e.g., fashion profiles, fabrics, garments).	
20.07	Identify the development of tools, equipment and technology used in design services as they relate to particular historical periods.	
21.0	Describe and explain the elements and principles of design related to Fashion Technology and Production Services. The student will be able to: 	
21.01	Define the elements of design that are applicable to fashion (space, line, shape, form, texture, color). 	
21.02	Demonstrate understanding of the color wheel.	
21.03	Recognize basic color schemes.	
21.04	Understand the psychology of color.	
21.05	Define the principles of design that are applicable to fashion and/or interior design (proportion, scale, balance, emphasis, rhythm, harmony).	
21.06	Explain the impact of human factors (psychological, physiological and social needs) on decisions relating to the design services process.	
21.07	Identify and describe various garment styles, features and parts as they relate to the elements and principles of design.	
22.0	Demonstrate leadership and organizational skills. The student will be able to: 	
22.01	Identify professional and youth organizations related to the fashion technology and production services industry.	
22.02	Identify purposes and functions of professional and youth organizations.	
22.03	Identify roles and responsibilities of members within organizations.	
22.04	Demonstrate cooperation as a group member in achieving organizational goals.	
22.05	Demonstrate confidence in leadership roles and organizational responsibilities.	
23.0	Demonstrate an understanding of entrepreneurship. The student will be able to: 	
23.01	Define entrepreneurship.	
23.02	Identify and describe the necessary personal characteristics and responsibilities of a successful entrepreneur.	
23.03	Analyze the advantages and disadvantages of business ownership and describe entrepreneurship opportunities as a career planning option. 	
23.04	Explain the concept of, and applications for, social entrepreneurship.	
23.05	Understand the key elements of a business plan.	
23.06	Assess the start-up requirements associated with a new venture.	
23.07	Assess risks associated with a new venture.	
23.08	Identify external resources useful to entrepreneurs in the sewn products industry during concept development.	
23.09	Research and identify legal issues affecting small businesses; include contracts, negotiable instruments and privacy issues.	
23.10	Describe strategies to protect intellectual property. 	
23.11	Identify various forms of business ownership.	
23.12	Identify IRS business reporting requirements.	
23.13	Identify and plan strategies to implement federal and state workplace regulations to include OSHA and ADA.	
24.0	Identify and develop business a plan (Optional). The student will be able to: 	
24.01	Evaluate a project’s strengths, weaknesses, opportunities and threats (SWOT).	
24.02	Conduct a competitive analysis.	
24.03	Evaluate business acquisition options.	
24.04	Develop company goals and objectives.	
24.05	Develop a business mission.	
24.06	Forecast income and sales.	
24.07	Conduct a break-even analysis.	
24.08	Develop action and business plans.	

Course Number:  CTE0003 
Occupational Completion Point:  B
Alterations Specialist -- 300 Hours	
25.0	Use terminology related to alterations and fittings. The student will be able to: 	
25.01	Define terminology related to alterations.	
26.0	Fit a custom garment accurately. The student will be able to: 	
26.01	Pin-fit garments to a customer.	
26.02	Chalk and baste a garment to fit a customer.	
26.03	Demonstrate appropriate fitting techniques when dealing with customers.	
26.04	Define standards of fit and ease.	
26.05	Analyze wrinkles to adjust for proper fit.	
27.0	Alter a sample or garment. The student will be able to: 	
27.01	Remove stitches in ready-made garments without damaging fabric.	
27.02	Construct and finish seams.	
27.03	Mark and even a hemline following guidelines.	
27.04	Adjust hemlines in various garments according to customer’s measurements.	
27.05	Remove the flare from pant legs following a given set of directions.	
27.06	Taper a skirt following a given set of directions.	
27.07	Convert tucks to gathers following a given set of instructions. 	
27.08	Add gathers following a given set of instructions.	
27.09	Take in the side seams on a garment/sample.	
27.10	Shorten or lengthen sleeves using various techniques.	
27.11	Press altered areas using acquired pressing techniques.	
28.0	Repair a clothing garment or sample. The student will be able to: 	
28.01	Reinforce seams and buttonholes on a garment/sample.	
28.02	Replace zippers in various types of garments/samples.	
28.03	Apply patches to a garment/sample.	
28.04	Replace various types of buttons on a garment/sample.	
28.05	Demonstrate appropriate pressing techniques on repaired garments/samples.	
29.0	Exhibit positive customer service skills. The student will be able to: 	
29.01	Demonstrate effective communication skills.	
29.02	Demonstrate ability to use technology in the workplace.	
29.03	Prepare alteration tickets accurately.	
30.0	Alter fine/tailored clothing samples or garments. The student will be able to:  	
30.01	Add or remove shoulder pads following specific instructions.	
30.02	Adjust crotch in a garment/sample according to customer’s body measurements.	
30.03	Adjust waist size of various garments according to customer’s body measurements.	
30.04	Correct various garments for high hip or swayback using proper adjustment techniques.	
30.05	Adjust, remove, or add cuffs to pants adjusting to client’s height difference and customer specifications.	
30.06	Adjust bodices according to customer’s measurements using proper adjustment techniques.	
30.07	Redistribute ease in sleeve cap adjusting fullness according to specified instructions.	
30.08	Adjust sleeve cuffs according to specified instructions.	
30.09	Shorten wristlets on knitted sleeves according to customer’s or manufacturer’s specifications.	
30.10	Reshape trouser legs using proper adjustment techniques.	
30.11	Taper men’s shirts using proper adjustment techniques.	
30.12	Miter hem corners using proper construction techniques.	
30.13	Add or remove tucks, pleats, or darts using proper construction techniques.	
30.14	Increase and decrease the width of pleats following proper construction techniques.	
30.15	Alter closures and fasteners according to customer’s specifications.	
30.16	Alter belt loops according to the customer’s specifications.	
30.17	Adjust belts to fit the customer’s form.	
30.18	Adjust pockets according to fabric requirements and using proper alteration techniques.	
30.19	Shorten sleeves on a tailored jacket.	
30.20	Narrow lapels on a tailored jacket.	
30.21	Lower the collar on a suit jacket.	
30.22	Construct a gusset in trousers.	
30.23	Construct a gusset in a dance garment.	
31.0	Demonstrate clothing repair for fine/tailored clothing. The student will be able to: 	
31.01	Apply patches to holes or rips in knit or woven fabrics following specified fabric instructions.	
31.02	Repair frayed parts of garments (e.g., cuffs, collars, seams) following proper repair techniques for the specified fabric.	
32.0	Create and manage an alterations business (optional). The student will be able to: 	
32.01	Identify the occupations necessary to run an alterations business.	
32.02	Develop a plan for the alterations business; include job assignments and responsibilities, hours of operation, marketing, fees charged, etc.  	

Course Number:  CTE0004 
Occupational Completion Point:  B
Tailor for Menswear -- 300 Hours	
Note: Students may choose one of the following courses for the completion of OCP B: ‘Tailor for Menswear’ or ‘Formalwear Specialist’.	
33.0	Demonstrate an understanding of the proper fit of menswear. The student will be able to: 	
33.01	Identify terminology related to menswear.	
33.02	Identify standards of fit related to menswear.	
33.03	Demonstrate proficiency in identifying male figure types.	
33.04	Identify necessary corrections for proper fit particular to men.	
34.0	Construct garments and accessories for men’s apparel. The student will be able to: 	
34.01	Construct an ascot.	
34.02	Construct a tie and bowtie.	
34.03	Construct a cummerbund.	
34.04	Construct a vest.	
34.05	Construct a tuxedo shirt.	
34.06	Construct slacks.	
34.07	Construct cargo pants.	
35.0	Embroider a monogram on men’s clothing. The student will be able to: 	
35.01	Select appropriate interfacing and stabilizer for embroidery.	
35.02	Utilize embroidery software to generate a custom monogram.	
35.03	Hoop, position and mark fabric for accurate embroidery.	
35.04	Monogram a necktie.	
35.05	Construct and monogram a pocket square.	
35.06	Monogram a shirt cuff.	
36.0	Construct a speed tailored jacket. The student will be able to: 	
36.01	Construct a speed tailored jacket using a specific set of construction skills according to given directions. 	
37.0	Construct a tailored jacket. The student will be able to: 	
37.01	Select suitable fabric for a tailored jacket using identified criteria.	
37.02	Select suitable hair canvas, interfacing, lining and underlining for specified fabric.	
37.03	Prepare fabrics and alter patterns using pattern directions.	
37.04	Lay out patterns, bias, plaid, or one-way prints using correct layout procedures.	
37.05	Cut patterns, fabric, hair canvas and linings according to given directions.	
37.06	Tailor tack markings using the proper techniques.	
37.07	Identify tailor basting and tailor baste layers.	
37.08	Tape roll line and edges following prescribed method.	
37.09	Pad-stitch lapels and collars following prescribed method.	
37.10	Baste and fit a garment according to customer specifications.	
37.11	Stitch seams using correct stitches for fabric.	
37.12	Apply seam finishes chosen from practice samples.	
37.13	Construct tailored pockets following given directions.	
37.14	Construct bound buttonholes following given directions.	
37.15	Construct chest pieces, shoulder pads and sleeve heads following given directions.	
37.16	Set in sleeves following given directions.	
37.17	Construct and apply upper collar and facings following given directions.	
37.18	Catch-stitch all edges using proper method of stitching.	
37.19	Fit a garment using the customer’s measurements.	
37.20	Construct and apply linings according to fabric requirements.	
37.21	Construct hems using the proper technique for fabric/garment style.	
37.22	Identify steps of and demonstrate tailor pressing.	
	
Course Number:  CTE0005 
Occupational Completion Point:  B
Formalwear Specialist -- 300 Hours	
Note: Students may choose one of the following courses for the completion of OCP B: ‘Tailor for Menswear’ or ‘Formalwear Specialist’.	
38.0	Identify and define terminology related to bridal gowns and formalwear. The student will be able to: 	
38.01	Identify and define bridal silhouettes.	
38.02	Identify appropriate styles for body types.	
38.03	Identify types of fabrics and laces used in bridal fashions.	
38.04	Define terminology related to bridal and formalwear.	
39.0	Demonstrate management and customer service skills related to formalwear. The student will be able to:  	
39.01	Develop a schedule for production and fittings.	
39.02	Develop standards of operations, pricing and alteration policies for custom formalwear.	
39.03	Demonstrate customer service skills related to brides and bridal parties.	
40.0	Construct formal dresses. The student will be able to:   	
40.01	Construct a bridesmaid dress or evening gown using a specific set of construction skills according to given directions.	
40.02	Construct a flower girl dress using a specific set of construction skills according to given directions.	
40.03	Construct a mother of the bride dress using a specific set of construction skills according to given directions.	
41.0	Construct bridal headpieces and accessories. The student will be able to:   	
41.01	Construct bridal headpieces.	
41.02	Construct bridal accessories.	
42.0	Construct a bridal gown. The student will be able to:   	
42.01	Construct a bridal gown; include the following skills:
•	insert boning
•	insert cups
•	construct a petticoat/underskirt
•	apply beading, pearls and rhinestones
•	construct a bustle	

Course Number:  CTE0006 
Occupational Completion Point:  C
Costume Specialist -- 300 Hours	
Note: Students may choose one of the following courses for the completion of OCP C: ‘Costume Specialist’, ‘Accessories Specialist’ or ‘Intimate Apparel Specialist’.	
43.0	Construct simple stretch garments. The student will be able to: 	
43.01	Stitch stretch fabric with a 4-thread serge, zigzag and cover stitches.	
43.02	Construct a basic T-shirt.	
43.03	Construct a basic tank top.	
43.04	Construct a gathered dance skirt.	
43.05	Construct a basic leotard with a shelf bra.	
43.06	Construct a full face, full body unitard.	
43.07	Construct a garment using athletic mesh.	
43.08	Construct stirrup pants.	
43.09	Construct stretch briefs.	
44.0	Construct advanced stretch garments. The student will be able to: 	
44.01	Construct a stretch garment with bra attachments.	
44.02	Construct a fully lined leotard.	
44.03	Construct a leotard with mesh sleeves.	
44.04	Construct a turtleneck collar.	
44.05	Construct fingerless gloves.	
44.06	Insert various zippers into stretch fabric.	
44.07	Demonstrate application of a stretch appliqué.	
45.0	Demonstrate costume construction skills. The student will be able to: 	
45.01	Construct costumes with the following:
•	Velcro/hook and loop
•	Foam pods
•	Fur
•	Vinyl
•	Feathers
•	Stones
•	Beads
•	Sequins
•	Sweat wicking fabric
•	Silk
•	Chiffon
•	Tulle
•	Organza 
•	Hooded cape
•	Lights, fiber optics, or other wired and battery operated devices	
46.0	Construct costumes of various types. The student will be able to: 	
46.01	Create the following costume types:
•	One-piece fur costume
•	Suit with shirt insert
•	Sweat wicking shirt with tuxedo front
•	Dance dress or skirt with gusset inserts
•	Ruffled wrap jacket
•	Dance pants with V-front
•	Dance pants with bell bottoms or flared legs.	
47.0	Navigate workspace of embroidery software. The student will be able to: 	
47.01	Change thread colors.	
47.02	Use a sewing simulator.	
47.03	Open, close and save designs.	
47.04	Print embroidery designs.	
47.05	View and measure designs.	
47.06	Display a hoop.	
47.07	Merge designs.	
48.0	Digitize various types of text using embroidery software. The student will be able to: 	
48.01	Create straight horizontal text.	
48.02	Create vertical text.	
48.03	Create circular text.	
48.04	Create text along a path.	
48.05	Utilize text enveloping.	
48.06	Import and convert TrueType fonts.	
49.0	Digitize basic appliqués and patches. The student will be able to: 	
49.01	Choose an outline shape from artwork.	
49.02	Create a basting or placement stitch.	
49.03	Create a satin stitch or decorative edge-finishing stitch.	
50.0	Embroider patches. The student will be able to: 	
50.01	Select appropriate interfacing and stabilizer for embroidery.	
50.02	Hoop, position and mark fabric for accurate embroidery.	
50.03	Cut and trim fabric for patches and appliqués.	
50.04	Embroider a basic patch.	

Course Number:  CTE0007 
Occupational Completion Point:  C
Accessories Specialist -- 300 Hours	
Note: Students may choose one of the following courses for the completion of OCP C: ‘Costume Specialist’, ‘Accessories Specialist’ or ‘Intimate Apparel Specialist’.	
51.0	Construct simple headwear. The student will be able to: 	
51.01	Construct a bucket hat.	
51.02	Construct fascinators.	
51.03	Construct hair bows.	
51.04	Construct hair flowers.	
52.0	Construct simple accessories bags. The student will be able to: 	
52.01	Construct a garment bag.	
52.02	Construct a zippered handbag.	
52.03	Construct a handbag with snaps.	
52.04	Construct a handbag with straps.	
52.05	Construct a backpack.	
52.06	Construct coverings for electronic devices (e.g., tablets, phones, laptops).	
Note: Students may choose between a focus in Complex Accessories or Accessories for Costumes. The following standards are for the Complex Accessories focus:	
53.0	Construct complex accessories. The student will be able to: 	
53.01	Construct an organizer. 	
53.02	Construct a fully lined purse with welt zippered pockets.	
53.03	Construct a wallet.	
53.04	Construct a belt.	
53.05	Construct a fedora.	
53.06	Use the following fabrics:
•	Vinyl
•	Leather
•	Suede
•	Burlap
•	Buckram	
54.0	Construct various hats. The student will be able to: 	
54.01	Construct three headpieces using a specific set of construction skills according to given directions.	
Note: Students may choose between a focus in Complex Accessories or Accessories for Costumes. The following standards are for the Accessories for Costumes focus:	
55.0	Construct costume accessories. The student will be able to: 	
55.01	Construct spats.	
55.02	Construct spandex gloves.	
55.03	Construct costume character gloves.	
55.04	Construct a gun holster.	
55.05	Construct cuffs.	
55.06	Construct and apply patches.	
55.07	Construct microphone packs.	
55.08	Construct a variety of head coverings.	
55.09	Construct a variety of belts.	
55.10	Construct foam pods.	
56.0	Construct specialty accessories. The student will be able to: 	
56.01	Construct three specialty accessories using a specific set of construction skills according to given directions.	

Course Number:  CTE0008 
Occupational Completion Point:  C
Intimate Apparel Specialist -- 300 Hours	
Note: Students may choose one of the following courses for the completion of OCP C: ‘Costume Specialist’, ‘Accessories Specialist’ or ‘Intimate Apparel Specialist’.	
57.0	Identify and define terminology related to intimate apparel and shapewear. The student will be able to: 	
57.01	Identify and define types and functions of intimate apparel and shapewear.	
57.02	Identify appropriate styles for body types.	
57.03	Identify types of fabrics and laces used in intimate apparel.	
57.04	Define terminology related to intimate apparel and shapewear.	
58.0	Construct basic lingerie garments for women. The student will be able to: 	
58.01	Construct a half-slip.	
58.02	Construct a full slip or baby doll. 	
58.03	Construct various women’s underwear.	
58.04	Construct a camisole.	
58.05	Construct a pair of garters and a garter belt.	
58.06	Construct a full-length nightgown with lace trim, beading and stoning.	
58.07	Construct a full-length robe including feather trim.	
58.08	Construct a netted slip.	
59.0	Embroider a monogram on lingerie. The student will be able to: 	
59.01	Select appropriate interfacing and stabilizer for embroidery.	
59.02	Utilize embroidery software to generate a custom monogram.	
59.03	Hoop, position and mark fabric for accurate embroidery.	
59.04	Monogram a basic piece of women’s lingerie.	
60.0	Construct basic undergarments for men. The student will be able to: 	
60.01	Construct boxer shorts.	
60.02	Construct boxer briefs.	
61.0	Construct various bras. The student will be able to: 	
61.01	Construct a sports bra.	
61.02	Construct a bra with removable cups.	
61.03	Construct a bra with underwire and shaped cups.	
61.04	Construct a strapless or convertible strap bra.	
62.0	Construct various fitted undergarments with stretch. The student will be able to: 	
62.01	Construct shaping shorts.	
62.02	Construct a body suit.	
63.0	Construct a functioning corset. The student will be able to: 	
63.01	Construct a corset; include boning, hooks and eyes, and other specifications.	

Course Number:  CTE0010 
Occupational Completion Point:  D
Embroiderer – 300 Hours	
64.0	Select, use and care for embroidery tools, equipment and supplies safely. The student will be able to: 	
64.01	Select and use stabilizers, adhesives and fusible sprays, marking tools, various threads and fabrics, positioning aids, hooping aides, scissors, spool aids and various embroidery frames.	
64.02	Define terminology related to embroidery.	
65.0	Set up, operate and maintain a conventional embroidery machine. The student will be able to: 	
65.01	Identify types of conventional embroidery machines.	
65.02	Identify parts and functions of conventional embroidery machines.	
65.03	Identify media and formats of embroidery designs.	
65.04	Identify and demonstrate the selection and use of embroidery needles.	
65.05	Identify and navigate a conventional embroidery screen/display.	
65.06	Identify sizes and types of embroidery fields.	
65.07	Change, manipulate and convert thread colors.	
65.08	Combine embroidery patterns. 	
65.09	Edit embroidery designs.	
65.10	Attach the hoop.	
65.11	Demonstrate proper stabilizing and hooping.	
65.12	Save embroidery patterns.	
65.13	Set tension following the manufacturer’s directions.	
65.14	Troubleshoot minor embroidery problems.	
66.0	Demonstrate simple embroidery techniques. The student will be able to: 	
66.01	Demonstrate proper pressing of designs.	
66.02	Demonstrate proper placement of designs.	
66.03	Demonstrate care for embroidery designs.	
66.04	Sew embroidery designs on various fabrics:
•	Cotton, broadcloth, or duck cloth
•	Knits (t-shirts)
•	Densely woven fabrics
•	Loosely woven fabrics	
66.05	Embroider an applique.	
66.06	Embroider a patch.	
66.07	Use machine alphabet patterns.	
66.08	Embroider various monograms.	
67.0	Set up, operate and maintain a multi-needle embroidery machine. The student will be able to: 	
67.01	Identify types of multi-needle embroidery machines.	
67.02	Identify types of parts and functions of multi-needle embroidery machines. 	
67.03	Demonstrate tension setting for a multi-needle embroidery machine following the manufacturer’s directions.	
67.04	Identify and demonstrate the selection and use of accessories for multi-needle embroidery machines.	
67.05	Demonstrate linking a multi-needle embroidery machine to a computer.	
67.06	Demonstrate troubleshooting embroidery problems.	
68.0	Demonstrate advanced embroidery techniques. The student will be able to: 	
68.01	Quilt embroidery patterns.	
68.02	Demonstrate cutwork.	
68.03	Demonstrate lacework.	
68.04	Embroider a dimensional project. 	
68.05	Demonstrate continuous embroidery.	
68.06	Embroider a multi-hoop project.	
68.07	Demonstrate linking characters.	
68.08	Demonstrate embroidery on curved surfaces (e.g., sleeves, caps, cozies, socks)	
68.09	Demonstrate sewing embroidery designs on a variety of surfaces (e.g., spandex, leather or vinyl, sheer fabrics, napped fabrics, high-pile fabrics).	

Course Number:  CTE0011 
Occupational Completion Point:  D
Embroidery Digitizer – 300 Hours	
69.0	Navigate workspace of embroidery software. The student will be able to: 	
69.01	Change thread colors.	
69.02	Use a sewing simulator.	
69.03	Open, close and save designs.	
69.04	Print embroidery designs.	
69.05	View and measure designs.	
69.06	Display a hoop.	
69.07	Merge designs.	
70.0	Use embroidery software to digitize various types of text. The student will be able to: 	
70.01	Create straight horizontal text.	
70.02	Create vertical text.	
70.03	Create circular text.	
70.04	Create various monograms.	
70.05	Create text along a path.	
70.06	Utilize text enveloping.	
70.07	Import and convert TrueType fonts.	
71.0	Use embroidery software to edit designs. The student will be able to: 	
71.01	Split, move, insert or delete stitches.	
71.02	Split designs.	
71.03	Adjust stitches based on fabric choice.	
71.04	Resize designs and adjust fill stitches accordingly.	
71.05	Review density on a map.	
71.06	Find and remove hidden stitches in overlapped designs.	
71.07	Adjust density to project specifics.	
72.0	Use illustration software for embroidery projects. The student will be able to: 	
72.01	Evaluate industry standard illustration software packages.	
72.02	Identify characteristics of vector and bitmap images.	
72.03	Demonstrate understanding of the software workspace (menus/palettes).	
72.04	Demonstrate software navigation (views, tabs, zoom).	
72.05	Demonstrate use of drawing tools to create, combine and edit basic shapes.	
72.06	Demonstrate ability to transform content (scale, rotation, position).	
72.07	Demonstrate use of pen and pencil tools to draw/edit straight and curved paths.	
72.08	Demonstrate use of color and painting tools (patterns, gradients, color palettes).	
72.09	Demonstrate ability to work with type (formatting, font palette, paths).	
72.10	Demonstrate use of layers (creating, locking, viewing, pasting, merging).	
72.11	Demonstrate use of blending (gradients, objects).	
72.12	Demonstrate use of brushes.	
72.13	Explore file exporting options and round trip workflows with page layout software.	
72.14	Demonstrate knowledge of bleed for vector and bitmap design software.	
72.15	Demonstrate knowledge of bleed for vector and image editing/authoring software.	
73.0	Embroider a design from a digitized file. The student will be able to: 	
73.01	Embroider a design that uses text, multiple merged designs and resized designs.	
74.0	Manipulate basic embroidery stitches. The student will be able to: 	
74.01	Delete, move and edit stitches.	
74.02	Convert and edit segments of stitch types.	
74.03	Demonstrate use of common embroidery stitch effects.	
74.04	Blend thread colors in a segment.	
74.05	Digitize a design using run stitches and satin stitches.	
74.06	Group and ungroup stitches.	
74.07	Change stitch properties.	
74.08	Change fill properties and stitches.	
74.09	Change underlay properties.	
74.10	Apply specialty fills to outline shapes.	
74.11	Fit designs on custom paths including circular and carousel patterns.	
74.12	Emboss shapes into a fill.	
74.13	Adjust pull compensation.	
74.14	Digitize using auto stipple stitches.	
74.15	Create ripple effect around designs for continuous quilting motifs.	
74.16	Rearrange multiple designs for random scatter effect.	
74.17	Add basting stitches to design.	
74.18	Add button holes to a design.	
75.0	Edit vector graphics and other images or artwork and convert them into stitches. The student will be able to: 	
75.01	Draw lines, shapes and artwork/vector images.	
75.02	Convert vector images to embroidery.	
75.03	Import, manipulate and export images.	
75.04	Identify characteristics of vector and bitmap images. 	
75.05	Demonstrate understanding of the software workspace (menus/palettes).	
75.06	Demonstrate software navigation (views, tabs, zoom).	
75.07	Use drawing tools to create, combine and edit basic shapes.	
75.08	Transform content (scale, rotation, position).	
75.09	Use pen and pencil tools to draw/edit straight and curved paths.	
75.10	Use color and painting tools (patterns, gradients, color palettes).	
75.11	Work with type (formatting, font palette, paths).	
75.12	Use layers (creating, locking, viewing, pasting, merging).	
75.13	Use blending (gradients, objects).	
75.14	Use brushes.	
75.15	Explore file exporting options and round trip workflows with page layout software.	
75.16	Demonstrate knowledge of bleed for vector and bitmap design software.	
75.17	Demonstrate knowledge of bleed for vector and image editing/authoring software.	
76.0	Split designs into multiple hoops. The student will be able to: 	
76.01	Split large embroidery designs to fit hoop.	
76.02	Align split designs into position for sewing.	

Course Number:  CTE0012 
Occupational Completion Point:  E
CAD Patternmaker I -- 300 Hours	
77.0	Draft foundation patterns, advanced darts, yokes, flanges, tucks, collars and cowls using the flat-pattern method of drafting and computer-aided drafting (CAD) software. The student will be able to: 	
77.01	Draft a men’s foundation set.	
77.02	Draft and explain the differences between tuck-darts, pleats, flares and gathers.	
77.03	Draft various dart clusters.	
77.04	Draft and describe the differences between graduated, radiating, parallel, asymmetric and intersecting darts.	
77.05	Draft various front and back yokes (e.g., inverted box pleat, gathers, action pleat).	
77.06	Draft various flanges (tuck dart flange, flange to waist, inset flange).	
77.07	Draft various tucks.	
77.08	Draft various collars for women.	
77.09	Draft various collars for children.	
77.10	Draft various collars for men.	
77.11	Draft various built-up necklines. 	
77.12	Draft various inset bands. 	
77.13	Draft various types of cowls.	
77.14	Construct multiple garments based on the basic foundation garment with techniques learned through coursework.	
78.0	Draft sleeves, cuffs, contours and skirts using the flat-pattern method of drafting and CAD software. The student will be able to: 	
78.01	Define and explain terminology related to sleeves. 	
78.02	Draft various sleeves for women.	
78.03	Draft various sleeves for children.	
78.04	Draft various sleeves for men.	
78.05	Draft various shirt cuffs.	
78.06	Draft various shirts for a woman (three shirt and blouse foundations, basic sleeves, yoke shirt, shirt facing and band variations).	
78.07	Draft a basic shirt for a man including cuffs and plackets.	
78.08	Draft various shirts for children.	
78.09	Describe different types of contouring (empire style line, strapless bra top, surplice, cutout armholes, and necklines).	
78.10	Draft using a contour guide pattern.	
78.11	Draft a garment with various contour style lines. 	
78.12	Describe the four skirt foundations (straight, A-shape, pegged, bell shape).	
78.13	Describe different skirt characteristics (sweep, movement, break point).	
78.14	Draft various skirts for women.	
78.15	Draft various skirts for children.	
78.16	Construct multiple garments based on the basic foundation garment with techniques learned through coursework.	

Course Number:  CTE0013 
Occupational Completion Point:  E
CAD Patternmaker II – 300 Hours	
79.0	Draft various articles of clothing using the flat-pattern method of drafting and CAD software. The student will be able to: 	
79.01	Draft various dresses for women.	
79.02	Draft various dresses for children.	
79.03	Draft various pants.	
79.04	Draft various jeans.	
79.05	Draft various waistbands.	
79.06	Draft for various pant derivatives.	
79.07	Draft various jumpsuits.	
79.08	Draft various pants and pants derivatives for children.	
79.09	Draft various trousers for men.	
79.10	Draft slacks for men.	
79.11	Draft various jeans for men.	
79.12	Draft the men’s jacket foundation.	
79.13	Draft variations of the men’s jacket foundation.	
79.14	Demonstrate an understanding of correct fit for a man’s suit jacket.	
79.15	Draft various casual men’s shirts.	
79.16	Draft various vests. 	
79.17	Draft various bias cut patterns.	
80.0	Use illustration software for patternmaking. The student will be able to: 	
80.01	Evaluate industry standard illustration software packages.	
80.02	Identify characteristics of vector and bitmap images.	
80.03	Demonstrate understanding of the software workspace (menus/palettes).	
80.04	Demonstrate software navigation (views, tabs, zoom).	
80.05	Use drawing tools to create, combine and edit basic shapes.	
80.06	Transform content (scale, rotation, position).	
80.07	Use pen and pencil tools to draw/edit straight and curved paths.	
80.08	Use color and painting tools (patterns, gradients, color palettes).	
80.09	Work with type (formatting, font palette, paths).	
80.10	Use layers (create, lock, view, paste and merge).	
80.11	Use blending tools (gradients, objects).	
80.12	Use brushes.	
80.13	Explore file exporting options and round trip workflows with page layout software.	
80.14	Demonstrate knowledge of bleed for vector and bitmap design software.	
80.15	Demonstrate knowledge of bleed for vector and image editing/authoring software.	
80.16	Construct multiple garments based on the basic foundation garment with techniques learned through coursework.	
81.0	Draft various stretch garments using the flat-pattern method of drafting and computer-aided drafting (CAD) software. The student will be able to: 	
81.01	Draft a foundation pattern for knits for women.	
81.02	Draft a foundation pattern for knits for men.	
81.03	Draft a foundation pattern for knits for children.	
81.04	Draft various patterns for active wear.	
81.05	Draft various patterns for dancewear.	
81.06	Draft various patterns for swimwear.	
81.07	Draft various styles of bodysuits.	
81.08	Draft various tights for children.	
81.09	Draft various leotards for children.	
81.10	Draft various swimwear garments for children.	
81.11	Draft various undergarments for women.	
81.12	Draft various shapewear for women.	
81.13	Construct multiple garments based on the basic foundation garment with techniques learned through coursework.	

Additional Information

Laboratory Activities

Laboratory investigations that include scientific inquiry, research, measurement, problem solving, emerging technologies, tools and equipment, as well as, experimental, quality, and safety procedures are an integral part of this career and technical program/course. Laboratory investigations benefit all students by developing an understanding of the complexity and ambiguity of empirical work, as well as the skills required to manage, operate, calibrate and troubleshoot equipment/tools used to make observations. Students understand measurement error; and have the skills to aggregate, interpret, and present the resulting data. Equipment and supplies should be provided to enhance hands-on experiences for students.

Career and Technical Student Organization (CTSO)

CTSOs are co-curricular career and technical student organizations providing leadership training and reinforcing specific career and technical skills. Career and Technical Student Organizations provide activities for students as an integral part of the instruction offered. Other CTSOs not listed in this curriculum framework or recognized by the Florida Department of Education are permissible provided they support student mastery over the standards and benchmarks of this curriculum framework.

Cooperative Training – OJT

On-the-job training is appropriate but not required for this program.  Whenever offered, the rules, guidelines, and requirements specified in the OJT framework apply. 

Basic Skills

In Career Certificate Programs offered for 450 hours or more, in accordance with Rule 6A-10.040, F.A.C., the minimum basic skills grade levels required for postsecondary adult career and technical students to complete this program are:  Computation (Mathematics) and Communications (Reading and Language Arts). These grade level numbers correspond to a grade equivalent score obtained on a state designated basic skills examination. 
 
Adult students with disabilities, as defined in Section 1004.02, Florida Statutes, may be exempted from meeting the Basic Skills requirements (Rule 6A-10.040).  Students served in exceptional student education (except gifted) as defined in s. 1003.01, F.S., may also be exempted from meeting the Basic Skills requirement.  Each school district and Florida College System Institution must adopt a policy addressing procedures for exempting eligible students with disabilities from the Basic Skills requirement as permitted in Section 1004.91, F.S.

Accommodations

Federal and state legislation requires the provision of accommodations for students with disabilities to meet individual needs and ensure equal access. Postsecondary students with disabilities must self-identify, present documentation, request accommodations if needed, and develop a plan with their counselor and/or instructors. Accommodations received in postsecondary education may differ from those received in secondary education. Accommodations change the way the student is instructed. Students with disabilities may need accommodations in such areas as instructional methods and materials, assignments and assessments, time demands and schedules, learning environment, assistive technology and special communication systems. Documentation of the accommodations requested and provided should be maintained in a confidential file.

Note: postsecondary curriculum and regulated secondary programs cannot be modified.