Florida Department of Education
Curriculum Framework 

Program Title:	Game/Simulation/Animation Advanced Applications
Program Type:	Career Preparatory 
Career Cluster:	Information Technology

Secondary – Career Preparatory	
Program Number	8208400	
CIP Number	0550041117	
Grade Level	9-12	
Program Length	1 credit	
Teacher Certification	Refer to the Program Structure section.	
CTSO	FBLA, BPA, FL-TSA	
SOC Codes (all applicable) 	15-1199 – Computer Occupations, All Other	
CTE Program Resources 	http://www.fldoe.org/academics/career-adult-edu/career-tech-edu/program-resources.stml	

Purpose

This program is designed to prepare students for employment as a Game/Simulation Project Manager.  

The content includes but is not limited to a capstone opportunity for students to learn and apply principles of project management, team-building, scheduling, coordination and budgeting to create a complete game or simulation product.

The Game/Simulation/Animation Advanced Applications program (8208400) is an appropriate follow-on capstone program for the following programs: 
•	Game/Simulation/Animation Visual Design (8208100)
•	Game/Simulation/Animation Audio/Video Effects (8208200)
•	Game/Simulation/Animation Programming (8208300)

Additional Information relevant to this Career and Technical Education (CTE) program is provided at the end of this document.

Program Structure

This program is a planned sequence of instruction consisting of a single capstone course.  

To teach the course listed below, instructors must hold at least one of the teacher certifications indicated for that course.

The following table illustrates the secondary program structure:

Course Number	Course Title	Teacher Certification	Length	SOC Code	Level	Graduation Requirement	
8208400	Game, Simulation, & Animation Advanced Applications	BUS ED  1 @2
COMPU SCI  6
COMM ART @7 7G
TV PRO TEC @ 7 7G	1 credit	15-1199	2	CT	
(Graduation Requirement Codes: CT=Career & Technical Education, EQ= Equally Rigorous Science, EC= Economics, MA=Mathematics, PL=Personal Financial Literacy)

The Game, Simulation, & Animation Advanced Applications program must include the following components:

Pre-Project Planning Conference:  The teacher and all team members must participate in a pre-project planning conference, which is essential to designing advanced learning experiences that are appropriate for each individual's learning needs and career interests.  It is critical that all parties involved understand and agree on time schedules, expectations, advanced learning applications and evaluation criteria.

Project Criteria:  The following criteria shall be met when choosing the Game, Simulation, & Animation Advanced Applications project:

The project must allow experiences that utilize both skills and knowledge directly related to the student's career interests and the Game, Simulation, & Animation Education program in which the student is enrolled or has completed.

The project must provide opportunities for members to experience a high level of interactivity related to the challenges of learning and applying advanced skills.

The project must provide a safe and ethically sound environment with up-to-date facilities and equipment.

Each student must maintain a journal with daily entries describing:
•	Time spent on the project (log in and log out)
•	Description of the activity for the period(s)
•	Materials/equipment/fixtures used
•	Problems identified
•	Possible solutions to problems identified
•	Work accomplished
•	Solutions attempted
•	Solutions that failed
•	Which led to a new problem statement
•	Video or Still Images of the project as it progresses.
•	Plans, sketches, drawings, patterns, fixtures or other documentation of components designed or created

Each student will be expected to maintain a portfolio of the project according to the standards contained in this curriculum framework.

A progress report at mid-term will be given by each student to include a written research paper, that describes the area of investigation and an oral presentation to the remainder of the class and instructor or supervising faculty team, on the progress of the project, and all work accomplished.  The progress report will be the basis for the mid-term evaluation grade.
A final oral progress report presentation at the end of the course will be given by each student or team that includes:
•	a review of the portfolio and the journal,
•	a demonstration of the project’s final product
•	results
•	problems identified and solutions that worked or did not work, and
•	a conclusion.

The final progress report will be the basis for the final exam evaluation grade.

When offered for multiple credits, the student should have varied learning experiences in order to provide maximum education exposure.

The course may be supervised by a faculty team consisting of the members of the faculty who will be granting the multiple credit(s) if that is the case.

Project Experience:  This component shall provide a match between the student's career interests and a project-based situation that will provide exposure to the broad aspects of the selected industry.  The assigned tasks should allow a progression and rotation through experiences requiring a variety of knowledge, skills and abilities at increasingly higher levels related to the student's studies and career interests.

Supervision:  Teacher-coordinators of the Game, Simulation, & Animation Advanced Applications project must monitor and support learning. Students must also be evaluated a minimum of once per grading period by the teacher-coordinator. The evaluation should assess how well the student is progressing toward goals established by the teacher-coordinator. Portfolio assessment, orchestrated by the teacher-coordinator, is a recommended method of student assessment.

Florida’s Career Readiness Skills for CTE Programs  

Employability Skills	
01.0	Apply academic skills to workplace scenarios.	
01.01	Use reading skills.	
01.02	Use writing skills.	
01.03	Use mathematical strategies and procedures.	
01.04	Use scientific principles and procedures.	
02.0	Design a solution to an industry problem.	
02.01	Use critical thinking.	
02.02	Use creativity.	
02.03	Make sound decisions.	
02.04	Solve problems.	
02.05	Reason. 	
02.06	Plan and organize.	
03.0	Manage resources within an industry project	
03.01	Manage time.	
03.02	Manage money or resources.	
03.03	Manage materials.	
03.04	Manage personnel.	
04.0	Oversee the subcomponents, operations and output of a technical or organizational system.	
04.01	Manage systems.	
04.02	Monitor systems.	
04.03	Improve systems.	
05.0	Use information for decision making.	
05.01	Locate information.	
05.02	Organize information.	
05.03	Use information.	
05.04	Analyze information.	
05.05	Communicate information.	
06.0	Apply relevant technology to workplace scenarios to aid productivity.	
06.01	Use technology.	
07.0	Interpret and express interpersonal communication.	
07.01	Communicate verbally.	
07.02	Listen actively.	
07.03	Comprehend written material.	
07.04	Convey information in writing.	
07.05	Communicate nonverbally.	
07.06	Interpret nonverbal communication.	
08.0	Interact with others to accomplish workplace goals.	
08.01	Collaborate with others in a team.	
08.02	Respond to customer needs.	
08.03	Exercise leadership.	
08.04	Negotiate to resolve conflict.	
08.05	Respect others.	
09.0	Manage personal behavior to maximize productivity and professional growth.	
09.01	Demonstrate responsibility and self-discipline.	
09.02	Adapt and show flexibility.	
09.03	Work independently.	
09.04	Demonstrate a willingness to learn.	
09.05	Demonstrate integrity.	
09.06	Demonstrate professionalism.	
09.07	Take initiative.	
09.08	Display positive attitude.	
09.09	Take responsibility for professional growth.	
Career Exploration & Planning 	
10.0	Explain career opportunities aligned with the regional economy and personal aspirations.	
10.01	Describe regional occupations that are high-demand, high-growth, high-wage and/or high-skill.	
10.02	Describe careers aligned with his or her interests, skills and values based on career assessment, experiential learning, career informational interviews, research and/or reflection.	
11.0	Explain postsecondary pathways aligned with his or her career aspirations.	
11.01	Compare and contrast postsecondary pathways, including education, employment, entrepreneurship and enlistment (the “Four Es”). 	
11.02	Compare and contrast regional postsecondary training provider options, including apprenticeships, technical colleges, state colleges, universities and industry-recognized certification providers. 	
11.03	Define postsecondary credentialing and stacking options, including industry-recognized certifications, apprenticeship certificates of completion, career certificates, licenses and associate or baccalaureate degrees. 	
11.04	Compare postsecondary training data for training programs of interest, such as total costs, average student loan debt, and median earnings and job placement rates after program completion.	
12.0	Develop a personalized career and academic plan.	
12.01	Prioritize an occupation, credential and postsecondary training provider for plan formation.	
12.02	Self-assess progress toward meeting graduation requirements and skill-development goals.	
12.03	Develop and complete a chronological checklist of steps and deadlines prior to postsecondary training or national service application that includes any required documentation to gather, writing prompts and examinations.	
12.04	Identify a variety of financial aid opportunities, including scholarships, grants, savings, work, work-study programs, private loans and federal loans.	
12.05	Develop a postsecondary training budget that is inclusive of living and school expenses.	
Job Attainment	
13.0	Find, assess and apply to job opportunities.	
13.01	Identify online job posts relevant to his or her career aspirations.	
13.02	Compare and contrast the job posts’ required qualifications, job duties, compensation, benefits and employers. 	
13.03	Define what information, documentation and writing prompts are required for the positions.	
14.0	Communicate personal competence, character and fit for a job opportunity.	
14.01	Develop a resume.	
14.02	Write a cover letter.	
14.03	Curate a professional portfolio that includes work products.	
14.04	Prepare for and experience a mock job interview.	
15.0	Cultivate and leverage relationships to professionally advance.	
15.01	Request a signed reference letter, letter of recommendation and/or an online skill/professionalism endorsement. 	
15.02	Develop a plan to cultivate a professional digital footprint.	
15.03	Develop a networking plan for a specific industry of interest.	

Standards

After successfully completing this program, the student will be able to perform the following:

01.0	Complete a skills inventory.
02.0	Demonstrate acceptable work values.
03.0	Demonstrate the ability to identify and solve problems.
04.0	Successfully work as a member of a team.
05.0	Manage time according to a plan.
06.0	Keep acceptable records of progress, problems and solutions.
07.0	Plan, organize and carry out a project plan.
08.0	Manage resources.
09.0	Use tools, materials, and processes in an appropriate and safe manner.
10.0	Demonstrate an understanding of the game and simulation development process.
11.0	Demonstrate appropriate scientific content related to the project.
12.0	Demonstrate appropriate mathematics content related to the project.
13.0	Research content related to the project and document the results.
14.0	Use presentation skills, and appropriate media to describe the progress, results and outcome of the experience.
15.0	Demonstrate competency in the area of expertise related to the Game, Simulation & Animation education program previously completed that this project is based upon.

Florida Department of Education
Student Performance Standards

Course Title: 		Game, Simulation, & Animation Advanced Applications
Course Number: 	8208400
Course Credit:	1

Course Description:

This is a project-based capstone course to provide Game, Simulation & Animation students with the opportunity to develop a project from vision to reality.  Students work in teams to research, plan, design, create, test, redesign, test again, and then produce a finished game or simulation product.

CTE Standards and Benchmarks	
01.0	Complete a safety skills inventory. The student will be able to:	
01.01	Practice safety procedures while enrolled in this course.	
01.02	Demonstrate an understanding of safety and general policies and procedures.	
02.0	Demonstrate acceptable project values. The student will be able to:	
02.01	Maintain a positive relationship with peers.	
02.02	Demonstrate adaptive self-management skills.	
02.03	Rotate through a wide variety of increasingly responsible experiences.	
02.04	Apply basic skills in communications, mathematics, and science appropriate to technological content and learning activities.	
03.0	Demonstrate the ability to identify and solve problems. The student will be able to:	
03.01	Prepare a design brief for each step in the project plan to identify constraints or design boundaries.	
03.02	Identify possible solutions for each design brief.	
03.03	Complete research and development activities associated with each design brief.	
03.04	Document problems as they arise.	
03.05	Prepare a problem statement for any activity that is not successful.	
03.06	Identify possible solutions for the new problem statement.	
03.07	Continue the R & D process until workable solutions are found to each problem stated.	
04.0	Successfully work as a member of a team. The student will be able to:	
04.01	Accept responsibility for specific tasks in a given situation.	
04.02	Document progress, and provide feedback on work accomplished in a timely manner.	
04.03	Complete assigned tasks in a timely and professional manner.	
04.04	Reassign responsibilities when the need arises.	
04.05	Complete daily tasks as assigned on one’s own initiative.	
05.0	Manage time according to a plan. The student will be able to:	
05.01	Set realistic time frames and schedules.	
05.02	Keep a written time sheet of work accomplished on a daily basis.	
05.03	Meet goals and objectives set by the team.	
05.04	Identify individual priorities.	
05.05	Complete a weekly evaluation of accomplishments, and reevaluate goals, objectives and priorities as needed.	
06.0	Keep acceptable records of progress problems and solutions. The student will be able to:	
06.01	Develop a record keeping system in the form of a log book to record daily progress.	
06.02	Use a project journal to identify problem statement.	
06.03	Develop a portfolio of work accomplished to include design drawings, research, drawings and plans, storyboards, models, mock-ups and prototypes.	
07.0	Plan, organize, and carry out a project plan. The student will be able to:	
07.01	Determine the scope of a project.	
07.02	Organize the team according to individual strengths.	
07.03	Assign specific tasks within a team.	
07.04	Determine project priorities.	
07.05	Identify required resources.	
07.06	Plan research, design, development, and evaluation activities as required.	
07.07	Carry out the project plan to successful completion.	
08.0	Manage resources. The student will be able to:	
08.01	Identify required resources for each stage of the project plan.	
08.02	Determine the methods needed to acquire needed resources.	
08.03	Demonstrate good judgment in the use of resources.	
08.04	Recycle and reuse resources where appropriate.	
08.05	Demonstrate an understanding of proper legal and ethical treatment of copyrighted material.	
09.0	Use tools, materials, and processes in an appropriate and safe manner. The student will be able to:	
09.01	Identify the proper tool for a given job.	
09.02	Use tools and machines in a safe manner.	
09.03	Adhere to laboratory or job site safety rules and procedures.	
09.04	Identify the application of processes appropriate to the task at hand.	
09.05	Identify materials appropriate to their application.	
10.0	Demonstrate an understanding of the game and simulation development process. The student will be able to:	
10.01	State the goals of the game or simulation clearly.	
10.02	Identify and write a plan to achieve each goal.	
10.03	Develop a list of materials and content required for each goal.	
10.04	Develop a step by step procedure for developing the game or simulation.	
10.05	Follow a written procedure.	
10.06	Record data from evaluation activities.	
10.07	Document conclusions and solutions based on evaluation results, observations and data.	
10.08	Document progress using a project log.	
10.09	Write an abstract describing the project plan.	
11.0	Demonstrate appropriate scientific content related to the project. The student will be able to:	
11.01	Document how types of motion may be described, measured, and predicted. 	
11.02	Demonstrate how types of force that act on an object and the effect of that force can be described, measured, and predicted. 	
11.03	Document how the principles of Human Computer Interface (HCI) are incorporated into the project design.	
11.04	Demonstrate how science, technology, and society are interwoven and interdependent. 	
12.0	Demonstrate appropriate mathematics content related to the project. The student will be able to:	
12.01	Identify different ways numbers are represented and used. 	
12.02	Demonstrate proper use of the number systems. 	
12.03	Develop effective operations on numbers and the relationships among these operations.	
12.04	Use estimation in problem solving and computation. 	
12.05	Apply theories used in the solution to numbers.	
12.06	Use quantities in the real world and uses the measures to solve problems.	
12.07	Compare data within systems of measurement (both standard/nonstandard and metric/customary). 	
12.08	Solve mathematical problems using length, time, weight/mass, temperature, money, perimeter, area, and volume, and estimate the effects of measurement errors on calculations.	
12.09	Apply appropriate units and instruments for measurement to achieve the degree of precision and accuracy required in real-world situations. 	
12.10	Describe, draw, Identify, and analyzes two-and three-dimensional shapes. 	
12.11	Visualize and illustrate ways in which shapes can be combined, subdivided, and changed. 	
12.12	Coordinate geometry to locate objects in both two and three dimensions and to describe objects algebraically.	
12.13	Describe, analyze, and generalize a wide variety of patterns, relations, and functions. 	
12.14	Uses expressions, equations, inequalities, graphs, and formulas to represent and interpret situations. 	
12.15	Uses the tools of data analysis for managing information. 	
12.16	Identify patterns and makes predictions from an orderly display of data using concepts of probability and statistics. 	
12.17	Uses statistical methods to make inferences and valid arguments about real-world situations.	
13.0	Research content related to the project and document the results. The student will be able to: 	
13.01	Identify the basic research needed to develop the project plan.	
13.02	Identify available resources for completing background research required in the project plan.	
13.03	Demonstrate the ability to locate resource materials in a library, data base, internet and other research resources.	
13.04	Demonstrate the ability to organize information retrieval.	
13.05	Demonstrate the ability to prepare a topic outline.	
13.06	Write a draft of the research report.	
13.07	Use proper form for a bibliography, footnotes, quotations, and references to edit and proof the research report.	
13.08	Prepare an electronically composed research paper in proper form.	
13.09	Conduct an alpha and beta evaluation of the project’s product.	
13.10	Write a report on the evaluations, documenting results, data, observations, and design changes based on the results.	
14.0	Use presentation skills, and appropriate media to describe the progress, results and outcomes of the experience. The student will be able to: 	
14.01	Prepare a multi-media presentation on the completed project.	
14.02	Make an oral presentation, using multi-media materials.	
14.03	Review the presentation, and make changes in the delivery method(s) to improve presentation skills.	
15.0	Demonstrate competency in the area of expertise related to the Game, Simulation & Animation education program previously completed that this project is based upon. The student will be able to: 	
15.01	Demonstrate a mastery of the content of the selected subject area.	
15.02	Demonstrate the ability to use related technological tools, materials and processes related to the specific program area.	
15.03	Demonstrate the ability to apply the knowledge, experience and skill developed in the previous program completion to the successful completion of this demonstration.	
15.04	Demonstrate the acquisition of additional knowledge, skill and experience in one area of the selected field of study beyond the performance standards of the initial program standards.	

Additional Information

Laboratory Activities

Laboratory investigations, including the use of scientific research, measurement, and laboratory technologies are an integral part of this course.  These activities include instruction in the use of safety procedures, tools, equipment, materials, and processes related to these occupations.  Equipment and supplies should be provided to enhance hands-on experiences for students.

Florida Standards for English Language Development (ELD)
English language learners communicate for social and instructional purposes within the school setting. ELD.K12.ELL.SI.1

English Language Development (ELD) Standards Special Notes:
Teachers are required to provide listening, speaking, reading and writing instruction that allows English language learners (ELL) to communicate for social and instructional purposes within the school setting.   For the given level of English language proficiency and with visual, graphic, or interactive support, students will interact with grade level words, expressions, sentences and discourse to process or produce language necessary for academic success. The ELD standard should specify a relevant content area concept or topic of study chosen by curriculum developers and teachers which maximizes an ELL’s need for communication and social skills. For additional information on the development and implementation of the ELD standards, please contact the Bureau of Student Achievement through Language Acquisition at sala@fldoe.org .

Career and Technical Student Organization (CTSO)

CTSOs are co-curricular career and technical student organizations providing leadership training and reinforcing specific career and technical skills. Career and Technical Student Organizations provide activities for students as an integral part of the instruction offered. Other CTSOs not listed in this curriculum framework or recognized by the Florida Department of Education are permissible provided they support student mastery over the standards and benchmarks of this curriculum framework.

Cooperative Training – OJT

On-the-job training is appropriate but not required for this program. Whenever offered, the rules, guidelines, and requirements specified in the OJT framework apply. 

Accommodations

Federal and state legislation requires the provision of accommodations for students with disabilities as identified on the secondary student’s Individual Educational Plan (IEP) or 504 plan or postsecondary student’s accommodations’ plan to meet individual needs and ensure equal access. Accommodations change the way the student is instructed. Students with disabilities may need accommodations in such areas as instructional methods and materials, assignments and assessments, time demands and schedules, learning environment, assistive technology and special communication systems. Documentation of the accommodations requested and provided should be maintained in a confidential file.

In addition to accommodations, some secondary students with disabilities (students with an IEP served in Exceptional Student Education (ESE)) will need modifications to meet their needs. Modifications change the outcomes or what the student is expected to learn, e.g., modifying the curriculum of a secondary career and technical education course. Note: postsecondary curriculum and regulated secondary programs cannot be modified.

Some secondary students with disabilities (ESE) may need additional time (i.e., longer than the regular school year), to master the student performance standards associated with a regular course or a modified course.  If needed, a student may enroll in the same career and technical course more than once.  Documentation should be included in the IEP that clearly indicates that it is anticipated that the student may need an additional year to complete a Career and Technical Education (CTE) course.  The student should work on different competencies and new applications of competencies each year toward completion of the CTE course.  After achieving the competencies identified for the year, the student earns credit for the course.  It is important to ensure that credits earned by students are reported accurately.  The district’s information system must be designed to accept multiple credits for the same course number for eligible students with disabilities.