Florida Department of Education
Curriculum Framework

Program Title:	3-D Animation Technology
Program Type:	Career Preparatory
Career Cluster:	Arts, A/V Technology and Communication

Secondary – Career Preparatory	
Program Number	8718100	
CIP Number	0610030401	
Grade Level	9-12	
Program Length	7 credits	
Teacher Certification	Refer to the Program Structure section.	
CTSO	SkillsUSA	
SOC Codes (all applicable) 	27-1014 -- Multimedia Artists and Animators	
CTE Program Resources 	http://www.fldoe.org/academics/career-adult-edu/career-tech-edu/program-resources.stml	

Purpose 

The purpose of this program is to prepare students for employment in the field of 3-D Animation and related career fields.

This program offers a sequence of courses that provides coherent and rigorous content aligned with challenging academic standards and relevant technical knowledge and skills needed to prepare for further education and careers in the Arts, A/V Technology and Communication career cluster; provides technical skill proficiency, and includes competency-based applied learning that contributes to the academic knowledge, higher-order reasoning and problem-solving skills, work attitudes, general employability skills, technical skills, and occupation-specific skills, and knowledge of all aspects of the Arts, A/V Technology and Communication career cluster. 

The content includes, but is not limited to, practical experiences in 3-D Animation design and production.  Specialized skills such as video editing, audio production, and the utilization of animation and authoring software are used to produce a variety of multimedia productions.
Additional Information relevant to this Career and Technical Education (CTE) program is provided at the end of this document.

Program Structure

This program is a planned sequence of instruction consisting of seven (7) credits.

To teach the courses listed below, instructors must hold at least one of the teacher certifications indicated for that course.

The following table illustrates the secondary program structure:

Course Number	Course Title	Teacher Certification	Length	SOC Code	Level	Graduation Requirement	
8718110	3-D Animation Technology 1	BUS ED 1 @ 2
COMM ART @7  7G
COMPU SCI  6
ELECT DP @7 %G
TEC ELEC $7 G
TV PRO TEC @7  7G	1 credit	27-1014	2	CT	
8718120	3-D Animation Technology 2		1 credit	27-1014	2	CT	
8718130	3-D Animation Technology 3		1 credit	27-1014	2	CT	
8718140	3-D Animation Technology 4		1 credit	27-1014	2	CT	
8718150	3-D Animation Technology 5		1 credit	27-1014	2	CT	
8718160	3-D Animation Technology 6		1 credit	27-1014	2	CT	
8718170	3-D Animation Technology 7		1 credit	27-1014	2	CT	
(Graduation Requirement Codes: CT= Career & Technical Education, EQ= Equally Rigorous Science, EC= Economics, MA= Mathematics, 
PL= Personal Financial Literacy)

Common Career Technical Core – Career Ready Practices

Career Ready Practices describe the career-ready skills that educators should seek to develop in their students.  These practices are not exclusive to a Career Pathway, program of study, discipline or level of education.  Career Ready Practices should be taught and reinforced in all career exploration and preparation programs with increasingly higher levels of complexity and expectation as a student advances through a program of study. 

1. Act as a responsible and contributing citizen and employee. 

2. Apply appropriate academic and technical skills. 

3. Attend to personal health and financial well-being. 

4. Communicate clearly, effectively and with reason. 

5. Consider the environmental, social and economic impacts of decisions. 

6. Demonstrate creativity and innovation. 

7. Employ valid and reliable research strategies. 

8. Utilize critical thinking to make sense of problems and persevere in solving them. 

9. Model integrity, ethical leadership and effective management. 

10. Plan education and career path aligned to personal goals. 

11. Use technology to enhance productivity. 

12. Work productively in teams while using cultural/global competence. 

Standards

After successfully completing this program, the student will be able to perform the following:

01.0	Understand the history of 3-D Animation. 
02.0	Understand the production process.
03.0	Understand intellectual property rights, copyright laws and plagiarism relative to creative assets.
04.0	Demonstrate proficiency in computer skills.
05.0	Demonstrate knowledge of photo editing software.
06.0	Demonstrate knowledge of production writing as it relates to 3-D animation.
07.0	Demonstrate knowledge of art direction.
08.0	Demonstrate knowledge of character development.
09.0	Demonstrate knowledge of storyboarding.
10.0	Demonstrate knowledge of animatics.
11.0	Demonstrate knowledge of video-editing software.
12.0	Demonstrate appropriate voice acting skills.
13.0	Demonstrate basic audio production. 
14.0	Demonstrate knowledge of audio editing software. 
15.0	Demonstrate knowledge of funding presentations and pitches.
16.0	Understand modeling in relation to the production process. 
17.0	Demonstrate knowledge of animation principles as they relate to modeling.
18.0	Demonstrate knowledge of modeling principles.
19.0	Demonstrate knowledge of 3-D Animation software.
20.0	Demonstrate knowledge of 3-D Animation software navigation.
21.0	Demonstrate knowledge of NURBS modeling.
22.0	Demonstrate knowledge of polygonal modeling.
23.0	Demonstrate knowledge of basic lighting.
24.0	Demonstrate knowledge of basic materials and textures.
25.0	Demonstrate knowledge of basic animation.
26.0	Demonstrate knowledge of basic character setup.
27.0	Demonstrate knowledge of basic 3-D rendering.
28.0	Understand the role of a texture artist in relation to the production process. 
29.0	Demonstrate knowledge of color theory.
30.0	Demonstrate knowledge of advanced material and texture creation.
31.0	Demonstrate knowledge of cloth and hair.
32.0	Demonstrate knowledge of cell-shading.
33.0	Demonstrate knowledge of texture baking.
34.0	Demonstrate knowledge of texture maps.
35.0	Demonstrate knowledge of 3-D painting software.
36.0	Demonstrate knowledge of rigging.
37.0	Demonstrate knowledge of morphing.
38.0	Demonstrate knowledge of facial animation.
39.0	Demonstrate knowledge of advanced rigging.
40.0	Demonstrate knowledge of motion capture systems. 
41.0	Demonstrate knowledge of motion capture system setup. 
42.0	Demonstrate knowledge of motion capture preproduction. 
43.0	Understand the role of a 3-D animator in relation to the production process. 
44.0	Demonstrate knowledge of advanced animation. 
45.0	Demonstrate knowledge of motion graphics. 
46.0	Demonstrate knowledge of animation behaviors and scripting.
47.0	Demonstrate knowledge of particle systems.
48.0	Demonstrate knowledge of advanced audio production.
49.0	Demonstrate knowledge of dynamics (physics).
50.0	Demonstrate knowledge of video compositing software.
51.0	Demonstrate knowledge of post-production.
52.0	Develop a professional portfolio of work. 

Florida Department of Education
Student Performance Standards

Course Title: 	3-D Animation Technology 1
Course Number: 	8718110
Course Credit:	1

Course Description:

This course focuses on the history of 3-D animation, the production process, intellectual property rights, computer skills and animation development.

CTE Standards and Benchmarks	
01.0	Understand the history of 3-D Animation. The student will be able to:	
01.01	Understand the history of animation (e.g., 2D, cell, stop motion).	
01.02	Understand the history of computer animation.	
01.03	Identify the advantages and limitations of computer animation.	
01.04	Identify industry and business uses of 3-D animation.	
01.05	Identify 3-D assets and associated end products.	
02.0	Understand the production process. The student will be able to:	
02.01	Identify the job titles associated with animation production.	
02.02	Identify the various tools and equipment used to produce 3-D animation.	
02.03	Understand speed and efficiency concepts.	
02.04	Understand a production pipeline.	
02.05	Identify the departments of an animation studio.	
02.06	Understand the interrelationships between departments.	
02.07	Understand basic communication concepts (e.g., verbal, memos, paperwork).	
02.08	Identify the stages of production.	
02.09	Understand studio terms and jargon.	
02.10	Create and organize production paperwork into production bibles (guidebooks) and prepare for presentations.	
03.0	Understand intellectual property rights, copyright laws and plagiarism relative to creative assets. The student will be able to:	
03.01	Understand the limits and expectations of copyright protection.	
03.02	Understand the concepts of “Fair Use” and Fair Dealing.”	
03.03	Understand the transfer and licensing of creative works.	
03.04	Understand the use of “exclusive rights” to intellectual creations.	
03.05	Demonstrate the use of digital watermarking.	
04.0	Demonstrate proficiency in computer skills. The student will be able to:	
04.01	Identify the computer components relevant to 3-D Animation.	
04.02	Demonstrate understanding of computer performance specifications.	
04.03	Compare and contrast differences between business machines and workstations.	
04.04	Demonstrate best practices of computer safety and ergonomics.	
04.05	Demonstrate understanding of operating systems.	
04.06	Perform storage management operations.	
05.0	Demonstrate knowledge of photo editing software. The student will be able to:	
05.01	Demonstrate understanding of file formats and storage options.	
05.02	Identify parts of the software interface.	
05.03	Demonstrate the ability to use each of the basic tool sets.	
05.04	Demonstrate the ability to import, export and save images.	
05.05	Demonstrate understanding of layers and channels.	
05.06	Demonstrate understanding of filters, effects and plug-ins.	
05.07	Demonstrate understanding of file presets.	
05.08	Demonstrate the ability to select portions of an image for manipulation.	
05.09	Demonstrate the ability to transforms selections and images (crop, scale).	
05.10	Demonstrate the ability to color-correct images (brightness, hue, contrast)	
05.11	Demonstrate the ability to use brushes for image creation and correction.	
05.12	Understand non-destructive and destructive operations.	
05.13	Demonstrate the ability to import, paint and export 3-D objects	
05.14	Demonstrate the basic use of video in photo-editing software.	
06.0	Demonstrate knowledge of production writing as it relates to 3-D animation. The student will be able to:	
06.01	Understand the job of a scriptwriter.	
06.02	Identify target audiences, markets, and demographics.	
06.03	Identify the elements of a script.	
06.04	Develop the intended message of a script.	
06.05	Demonstrate the ability to write a treatment.	
06.06	Demonstrate the ability to write a professionally formatted script.	
06.07	Identify the genre of a story.	
06.08	Define the characters and setting for a story.	
06.09	Demonstrate the ability to breakdown a script into production elements (e.g., cast, props).	
07.0	Demonstrate knowledge of art direction. The student will be able to:	
07.01	Develop the overall visual appearance of an animation.	
07.02	Demonstrate the ability to create moods with style.	
07.03	Determine the geographic location and time period of a story. 	
07.04	Understand the importance of art direction as it pertains to the intended message.	
07.05	Understand the use of color in art direction.	
07.06	Document the technical aspects of art direction.	
07.07	Perform assignments in a professional manner and according to industry standards.	
08.0	Demonstrate knowledge of character development. The student will be able to:	
08.01	Demonstrate an understanding of character profiles.	
08.02	Demonstrate the ability to develop character résumés/profiles.	
08.03	Develop the look and design for a character that reflects the art direction.	
08.04	Understand the technical challenges/limitations of a character. 	
09.0	Demonstrate knowledge of storyboarding. The student will be able to:	
09.01	Demonstrate understanding of visual storytelling and how storyboards are used during production.	
09.02	Identify common aspect ratios and demonstrate how to calculate ratios.	
09.03	Demonstrate understanding of camera framing and camera movement.	
09.04	Develop a visual style using the art direction.	
09.05	Break down a script into the various camera shots and character actions.	
09.06	Demonstrate understanding of perspective and depth of field.	
09.07	Demonstrate knowledge of lighting and color use.	
09.08	Demonstrate the ability to sketch a storyboard (including characters).	
09.09	Demonstrate the ability to use storyboarding software or illustration software.	
10.0	Demonstrate knowledge of animatics. The student will be able to:	
10.01	Demonstrate understanding of animatics and how they are used during production.	
10.02	Identify the different types of animatics.	
10.03	Demonstrate understanding of shot timing.	
10.04	Break down a script into the various camera shots and character actions.	
10.05	Understand the concept of a working print.	
11.0	Demonstrate knowledge of video-editing software. The student will be able to:	
11.01	Demonstrate understanding of file formats and storage options.	
11.02	Identify parts of the software interface.	
11.03	Demonstrate the ability to use each of the basic tool sets.	
11.04	Demonstrate the ability to import, export and save video.	
11.05	Demonstrate understanding of layers and compositing.	
11.06	Demonstrate understanding of filters, effects and plug-ins.	
11.07	Demonstrate understanding of file presets.	
11.08	Demonstrate understanding of rendering processes.	
11.09	Demonstrate the ability to transform video (crop, scale).	
11.10	Demonstrate the ability to color-correct images (brightness, hue, contrast).	
11.11	Demonstrate the ability to use brushes for image creation and correction.	
11.12	Understand non-destructive and destructive operations.	
11.13	Demonstrate the compositing integration of rendered 3-D animation with video.	
12.0	Demonstrate appropriate voice acting skills. The student will be able to:	
12.01	Demonstrate an understanding of how to mark a script for voice-over (VO).	
12.02	Demonstrate the ability to read aloud in a professional manner.	
12.03	Demonstrate an understanding of the use of phonemes and facial morphs for lip-sync animation.	
12.04	Understand the concept of voice acting and playing a role while speaking.	
12.05	Perform assignments in a professional manner and according to industry standards.	
13.0	Demonstrate basic audio production. The student will be able to:	
13.01	Understand the concept and mechanics of recording environment set-up.	
13.02	Demonstrate understanding of digital audio recording hardware.	
13.03	Demonstrate understanding of the proper use of microphones.	
13.04	Demonstrate knowledge of audio codecs and media. 	
13.05	Understand the history of Foley and sound effects production.	
14.0	Demonstrate knowledge of audio editing software. The student will be able to:	
14.01	Demonstrate understanding of file formats and storage options.	
14.02	Identify parts of the software interface.	
14.03	Demonstrate the ability to use each of the basic tool sets.	
14.04	Demonstrate the ability to import, export and save audio.	
14.05	Demonstrate the ability to utilize multiple tracks.	
14.06	Demonstrate understanding of filters, effects and plug-ins.	
14.07	Demonstrate understanding of file presets.	
14.08	Demonstrate understanding of audio rendering processes.	
14.09	Demonstrate the ability to edit, cut, and delete.	
14.10	Understand non-destructive and destructive operations.	
15.0	Demonstrate knowledge of funding presentations and pitches. The student will be able to:	
15.01	Understand the network associated with product distribution.	
15.02	Identify the job titles and roles of distributors.	
15.03	Identify potential markets, target audiences, and products.	
15.04	Effectively convey a message by utilizing the available presentation software and/or other methods.	
15.05	Develop a script of talking points.	
15.06	Effectively communicate a message or pitch.	

Florida Department of Education
Student Performance Standards

Course Title: 	3-D Animation Technology 2
Course Number: 	8718120
Course Credit:	1

Course Description:

This course focuses on 3-D animation modeling processes. Students learn animation modeling principles, NURBS and polygonal modeling, and utilize the software related to 3-D animation.

CTE Standards and Benchmarks	
16.0	Understand modeling in relation to the production process. The student will be able to:	
16.01	Define modeling as a process.	
16.02	Define the role of a modeler.	
16.03	Identify job titles associated with modeler.	
16.04	Identify modeling in the production pipeline.	
17.0	Demonstrate knowledge of animation principles as they relate to modeling. The student will be able to:	
17.01	Demonstrate an understanding of the principle of squash and stretch.	
17.02	Demonstrate an understanding of the principle of anticipation.	
17.03	Demonstrate an understanding of the principle of staging.	
17.04	Demonstrate an understanding of the principles of straight ahead action and pose-to-pose.	
17.05	Demonstrate an understanding of the principles of follow through and overlapping action.	
17.06	Demonstrate an understanding of the principle of ease in/ease out.	
17.07	Demonstrate an understanding of the principle of arcs.	
17.08	Demonstrate an understanding of the principle of secondary action.	
17.09	Demonstrate an understanding of the principle of timing.	
17.10	Demonstrate an understanding of the principle of exaggeration.	
17.11	Demonstrate an understanding of the principle of solid drawing.	
17.12	Demonstrate an understanding of the principle of appeal.	
18.0	Demonstrate knowledge of modeling principles. The student will be able to:	
18.01	Understand 3-D construction theory.	
18.02	Demonstrate understanding of primitives and parametric modeling.	
18.03	Demonstrate an understanding of NURBS, splines, and polygonal modeling.	
18.04	Demonstrate the ability to use reference images and files while modeling.	
19.0	Demonstrate knowledge of 3-D Animation software. The student will be able to:	
19.01	Identify the computer requirements for 3-D animation software.	
19.02	Compare and contrast available 3-D animation software options.	
19.03	Identify file formats and protocols.	
19.04	Demonstrate an understanding of naming conventions.	
19.05	Develop software and file backup plans.	
19.06	Identify common icons within the software.	
19.07	Demonstrate the use of keyboard shortcuts. 	
19.08	Demonstrate the use of a three-button mouse.	
20.0	Demonstrate knowledge of 3-D Animation software navigation. The student will be able to:	
20.01	Identify the main windows of a 3-D animation software program.	
20.02	Identify common window layouts.	
20.03	Identify tool icons within the software.	
20.04	Understand the significance of keyboard shortcut use and efficiency.	
20.05	Demonstrate the use of keyboard shortcuts.	
20.06	Demonstrate an understanding of the Euclidean Geometry Model (x-y-z coordinate system).	
20.07	Demonstrate an understanding of attribute managers.	
20.08	Demonstrate an understanding of layers.	
20.09	Navigate the modeling window using pan, rotate, and zoom controls.	
20.10	Demonstrate knowledge of selection tools (e.g., lasso, loop).	
20.11	Utilize wireframe, Gouraud shading, lines, boxes, modes.	
20.12	Demonstrate use of selection sets.	
20.13	Undo and redo an action within the program.	
20.14	Locate and utilize the help menu.	
21.0	Demonstrate knowledge of NURBS modeling. The student will be able to:	
21.01	Demonstrate an understanding of points, vertices, edges, and polygons.	
21.02	Demonstrate an understanding of poly-count.	
21.03	Demonstrate an understanding of primitives.	
21.04	Define parametric primitives.	
21.05	Locate the properties, attributes, and coordinates of an object.	
21.06	Demonstrate understanding of non-uniform rational basis splines (NURBS).	
21.07	Demonstrate understanding of splines and generators (e.g., extrude, lathe, sweep).	
21.08	Understand the use of hierarchy.	
21.09	Demonstrate an understanding of Boolean Objects.	
21.10	Demonstrate an understanding of Null Objects.	
21.11	Demonstrate an understanding of scene management (hiding and un-hiding).	
21.12	Demonstrate an understanding of arrays.	
22.0	Demonstrate knowledge of polygonal modeling. The student will be able to:	
22.01	Demonstrate an understanding of N-gons.	
22.02	Demonstrate an understanding of subdivision.	
22.03	Demonstrate basic polygon editing and manipulation.	
22.04	Demonstrate knowledge of point management (location).	
22.05	Demonstrate the ability to create polygonal models from points.	
22.06	Demonstrate an understanding of cutting/division tools.	
22.07	Demonstrate an understanding of extruders.	
22.08	Demonstrate an understanding of symmetry. 	
22.09	Demonstrate an understanding of hyper-NURBS.	
22.10	Demonstrate an understanding of basic deformers (e.g., bend, twist, melt).	

Florida Department of Education
Student Performance Standards

Course Title: 	3-D Animation Technology 3
Course Number: 	8718130
Course Credit:	1

Course Description:

Students learn about 3-D animation lighting, the use of basic materials and textures, character set-up, and 3-D animation rendering processes.

CTE Standards and Benchmarks	
23.0	Demonstrate knowledge of basic lighting. The student will be able to:	
23.01	Compare and contrast real lighting with 3-D lighting.	
23.02	Demonstrate an understanding 3-point lighting. 	
23.03	Demonstrate an understanding of low-key and high-key lighting.	
23.04	Use “include/exclude” commands to target light on objects.	
23.05	Demonstrate use of negative intensity.	
23.06	Demonstrate an understanding of the hierarchy of lights.	
23.07	Demonstrate an understanding of area lights.	
23.08	Demonstrate an understanding of volumetric lights.	
23.09	Demonstrate an understanding of radiosity/global illumination.	
23.10	Demonstrate an understanding of ambient occlusion.	
23.11	Demonstrate an understanding of HDRI lighting.	
23.12	Demonstrate an understanding of how light settings will affect render times.	
24.0	Demonstrate knowledge of basic materials and textures. The student will be able to:	
24.01	Demonstrate an understanding of material and texture storage. 	
24.02	Apply textures to an object.	
24.03	Demonstrate an understanding of procedural shaders.	
24.04	Demonstrate an understanding of channels.	
24.05	Adjust the transparency, luminance, and reflection of a material.	
24.06	Demonstrate an understanding of displacement maps.	
24.07	Demonstrate an understanding of bump maps.	
24.08	Demonstrate knowledge of material projections.	
24.09	Demonstrate an understanding of UV mapping.	
24.10	Demonstrate an understanding of 3-D painting.	
24.11	Understand how light affects the look of materials.	
24.12	Understand how camera angles affect the look of materials.	
25.0	Demonstrate knowledge of basic animation. The student will be able to:	
25.01	Apply animation principles to object animation.	
25.02	Demonstrate an understanding of animation timelines.	
25.03	Demonstrate an understanding of key framing.	
25.04	Demonstrate an understanding of F-curves.	
25.05	Record and edit key frames.	
25.06	Demonstrate the use of controllers.	
25.07	Demonstrate an understanding of ease in/out.	
25.08	Demonstrate an understanding of camera animation.	
25.09	Render low-quality reference animation.	
26.0	Demonstrate knowledge of basic character setup. The student will be able to:	
26.01	Compare and contrast rigging approaches and styles.	
26.02	Demonstrate an understanding of the rig as it relates to the model.	
26.03	Demonstrate an understanding of mesh morphing.	
26.04	Demonstrate an understanding of skeletal systems.	
26.05	Demonstrate an understanding of bones and joints.	
26.06	Demonstrate an understanding of bone/joint hierarchies and naming conventions.	
26.07	Demonstrate an understanding of controllers. 	
26.08	Demonstrate an understanding of spline inverse kinematics (IK).	
26.09	Demonstrate an understanding of kinematic chains.	
26.10	Demonstrate an understanding of skins and weights.	
26.11	Demonstrate the ability to create a visual selector for the rig.	
27.0	Demonstrate knowledge of basic 3-D rendering. The student will be able to:	
27.01	Demonstrate an understanding of processor, hardware, and software rendering techniques.	
27.02	Determine the final render format.	
27.03	Demonstrate an understanding of basic render settings.	
27.04	Demonstrate understanding of title safe, action safe, and render safe.	
27.05	Select the range of frames to be rendered.	
27.06	Demonstrate an understanding of global illumination (radiosity) render settings. 	
27.07	Demonstrate an understanding of anti-aliasing.	
27.08	Demonstrate an understanding of net rendering.	
27.09	Demonstrate an understanding of alpha channels.	
27.10	Render animation as a movie or image sequence.	
27.11	Compile image sequences into a movie.	
27.12	Demonstrate an understanding of the benefits, purpose and workflow of multi-pass rendering.	
27.13	Demonstrate an understanding of the batch render process.	

Florida Department of Education
Student Performance Standards

Course Title: 	3-D Animation Technology 4
Course Number: 	8718140
Course Credit:	1

Course Description:

Students explore and utilize advanced animation techniques. 

CTE Standards and Benchmarks	
28.0	Understand the role of a texture artist in relation to the production process. The student will be able to:	
28.01	Define texturing as a process.	
28.02	Define the role of a texture artist.	
28.03	Identify job titles associated with a texture artist.	
28.04	Identify texture creation in the production pipeline.	
28.05	Demonstrate knowledge of the differences between textures and shaders.	
28.06	Demonstrate an understanding of texture projection methods.	
28.07	Demonstrate the application of UV coordinates to texture mapping.	
28.08	Demonstrate the round-trip integration of photo editing software and a 3-D host for texture development.	
28.09	Demonstrate how to link texture and shade properties to object movement via either visual or scripted programming relationships.	
29.0	Demonstrate knowledge of color theory. The student will be able to:	
29.01	Demonstrate an understanding of additive and subtractive color mixtures.	
29.02	Demonstrate an understanding of hue, saturation, and brightness.	
29.03	Demonstrate an understanding of complementary colors and composition.	
29.04	Identify warm and cool colors.	
29.05	Demonstrate an understanding of the psychology of color influence.	
30.0	Demonstrate knowledge of advanced material and texture creation. The student will be able to:	
30.01	Determine required materials and textures for a model based on production design sheets and reference images.	
30.02	Determine the material and texture properties to create.	
30.03	Select an appropriate style (e.g., realistic, hyper-real, simplified).	
30.04	Determine the appropriate color pallets to use.	
30.05	Determine appropriate image resolution and file format for use in 3-D applications.	
30.06	Demonstrate knowledge of material and texture creation techniques and approaches. 	
30.07	Identify the tools and software used to create materials and textures.	
30.08	Acquire raw texture images from digital stills or scans.	
30.09	Create tiled textures using photo-editing software.	
31.0	Demonstrate knowledge of cloth and hair. The student will be able to:	
31.01	Determine cloth and/or hair requirements based on production design sheets and reference images.	
31.02	Define the physical properties associated with cloth and hair.	
31.03	Demonstrate knowledge of cloth and hair toolsets. 	
31.04	Determine appropriate materials to use with hair.	
31.05	Demonstrate knowledge of hair manipulation and management.	
31.06	Demonstrate knowledge of cloth and hair lighting techniques.	
31.07	Demonstrate knowledge of the dynamic simulation parameters required to make cloth and hair perform to production requirements.	
31.08	Demonstrate knowledge of how cloth and hair interact with other objects.	
32.0	Demonstrate knowledge of cell-shading. The student will be able to:	
32.01	Understand the history of cell-shading.	
32.02	Determine the appropriate use of cell-shading techniques.	
32.03	Determine cell-shading requirements needed for a model based on production design sheets and reference images.	
32.04	Demonstrate knowledge of lighting techniques used with cell-shading.	
32.05	Determine appropriate render settings for cell-shading.	
32.06	Determine the appropriate materials and shaders to use with cell-shading.	
33.0	Demonstrate knowledge of texture baking. The student will be able to:	
33.01	Describe the advantages of baking textures.	
33.02	Determine the appropriate use of baked textures.	
33.03	Demonstrate texture baking procedures.	
33.04	Export models with baked textures.	
33.05	Determine the appropriate render settings needed for baked textures.	
34.0	Demonstrate knowledge of texture maps. The student will be able to:	
34.01	Define the properties of displacement, bump, and normal maps.	
34.02	Determine the appropriate texture mapping requirements for a model based on production design sheets and reference images.	
34.03	Demonstrate knowledge of displacement map placement tools and techniques.	
34.04	Demonstrate knowledge of bump map tools and techniques.	
34.05	Demonstrate knowledge of normal map tools and techniques.	
35.0	Demonstrate knowledge of 3-D painting software. The student will be able to:	
35.01	Identify available 3-D paint programs.	
35.02	Demonstrate knowledge of UV mapping tools.	
35.03	Prepare a UV map for export for use with photo-editing software.	
35.04	Demonstrate knowledge of 3-D painting tools within 3-D animation software.	
35.05	Apply a painted image map to a model.	

Florida Department of Education
Student Performance Standards

Course Title: 	3-D Animation Technology 5
Course Number: 	8718150
Course Credit:	1

Course Description:

This course focuses on rigging, morphing and facial animation.

CTE Standards and Benchmarks	
36.0	Demonstrate knowledge of rigging. The student will be able to:	
36.01	Define rigging as a process.	
36.02	Define the role of a rigger.	
36.03	Identify the job titles associated with a rigger.	
36.04	Identify rigging creation in the production pipeline.	
36.05	Demonstrate knowledge of forward kinematics versus inverse kinematics.	
36.06	Demonstrate an understanding of the joint weighting process.	
36.07	Demonstrate the proper hierarchical structure of goals and nulls to construct effective control objects.	
37.0	Demonstrate knowledge of morphing. The student will be able to:	
37.01	Define morphing as it relates to animation.	
37.02	Demonstrate knowledge of morphing tools.	
37.03	Demonstrate knowledge of model meshes.	
37.04	Define the model area to be morphed.	
37.05	Create morph target points.	
37.06	Demonstrate knowledge of controllers and relational morphs (driver, driven).	
37.07	Demonstrate knowledge of rotational morphs.	
37.08	Demonstrate knowledge of key frame animation and morph tags.	
38.0	Demonstrate knowledge of facial animation. The student will be able to:	
38.01	Demonstrate knowledge of animation-related facial morphing techniques.	
38.02	Demonstrate knowledge of phoneme-viseme principles for lip synchronization.	
38.03	Apply facial expression animation to complement lip synchronization.	
38.04	Break down a script into a sound chart.	
38.05	Create a set of controls for each sound and expression.	
39.0	Demonstrate knowledge of advanced rigging. The student will be able to:	
39.01	Determine uses for advanced rigging.	
39.02	Demonstrate knowledge of advanced rigging tools.	
39.03	Prepare a rigged model for animation.	
39.04	Demonstrate knowledge of advanced scripting relative to rigging.	
39.05	Create complex rigs for greater precision and control.	
39.06	Demonstrate knowledge of deformers.	
39.07	Demonstrate knowledge of motion capture rigging.	
39.08	Determine necessary joint/bone hierarchy for motion capture rigging.	
39.09	Apply pre-captured motion data to a motion capture rig.	

Florida Department of Education
Student Performance Standards

Course Title: 	3-D Animation Technology 6
Course Number: 	8718160
Course Credit:	1

Course Description:

This course focuses on motion capture systems, system setup, and the pre-production process.

CTE Standards and Benchmarks	
40.0	Demonstrate knowledge of motion capture systems. The student will be able to:	
40.01	Demonstrate knowledge of the history of motion capture.	
40.02	Demonstrate an awareness of emerging technologies in the industry.	
40.03	Demonstrate understanding of motion capture for 3-D production.	
40.04	Define the role of a motion capture technician.	
40.05	Demonstrate understanding of optical, magnetic, and mechanical systems.	
40.06	Demonstrate understanding of software-based or simulated motion capture systems.	
40.07	Demonstrate understanding of the motion capture production pipeline.	
41.0	Demonstrate knowledge of motion capture system setup. The student will be able to:	
41.01	Determine the capture volume based on available space and cameras.	
41.02	Demonstrate understanding of XYZ perimeters in lab orientation.	
41.03	Demonstrate understanding of motion capture computer hardware requirements and software security dongles.	
41.04	Demonstrate understanding of the tools and instruments specific to motion capture.	
41.05	Demonstrate the ability to create individual optical markers and arrays using optical tape and Velcro strapping.	
42.0	Demonstrate knowledge of motion capture preproduction. The student will be able to:	
42.01	Identify the use of motion capture as it relates to a production plan.	
42.02	Mark a script and shot list for motion capture.	
42.03	Understand the role of motion capture talent/actors.	
42.04	Rehearse the performance with talent.	
42.05	Identify the necessary captured performance props.	
42.06	Determine real-time video needs.	

Florida Department of Education
Student Performance Standards

Course Title: 	3-D Animation Technology 7
Course Number: 	8718170
Course Credit:	1

Course Description:

This course focuses on advanced 3-D animation.

CTE Standards and Benchmarks	
43.0	Understand the role of a 3-D animator in relation to the production process. The student will be able to:	
43.01	Define animation as a process.	
43.02	Define the role of an animator.	
43.03	Identify job titles associated with an animator.	
43.04	Identify animation in the production pipeline.	
44.0	Demonstrate knowledge of advanced animation. The student will be able to:	
44.01	Demonstrate knowledge of how nondestructive deformers affect animation.	
44.02	Demonstrate knowledge of how muscle deformers integrate with a character rig.	
44.03	Demonstrate knowledge of transforms and animation transfers from one object or object hierarchy to another.	
45.0	Demonstrate knowledge of motion graphics. The student will be able to:	
45.01	Demonstrate knowledge of 3-D animated motion graphics.	
45.02	Demonstrate knowledge of motion graphics tools and techniques.	
45.03	Demonstrate knowledge of integrated dynamics to simulate gravitational and collision effects.	
45.04	Demonstrate the integration of standard animation techniques to drive motion graphics elements based on node-based visual programming.	
45.05	Demonstrate an applied working knowledge of motion graphics for broadcast application in TV show opens and commercials.	
46.0	Demonstrate knowledge of animation behaviors and scripting. The student will be able to:	
46.01	Determine appropriate use of behaviors and automated animation.	
46.02	Demonstrate the ability to apply behavior to an object.	
46.03	Demonstrate the ability to apply multiple behaviors using node or visual systems.	
46.04	Demonstrate the ability to use object-oriented programming language to create scripts.	
46.05	Demonstrate understanding of the scripting console and commands.	
47.0	Demonstrate knowledge of particle systems. The student will be able to:	
47.01	Demonstrate understanding of particle emitters.	
47.02	Prepare objects to be emitted.	
47.03	Determine the direction of emission and coordinate.	
47.04	Determine birthrate and lifetime. 	
47.05	Determine scale, speed, and rotation.	
47.06	Demonstrate the ability to use animated particles.	
47.07	Demonstrate the ability to create smoke, fire, and sparks using emitters and materials.	
47.08	Apply dynamics to an emitter, including wind/gravity.	
47.09	Demonstrate use of key frame animation or triggers.	
48.0	Demonstrate knowledge of advanced audio production. The student will be able to:	
48.01	Edit and export sound effects for use in video-editing software. 	
48.02	Demonstrate the ability to place audio in 3-D space using 3-D animation software.	
49.0	Demonstrate knowledge of dynamics (physics). The student will be able to:	
49.01	Demonstrate a basic understanding of physics principles (e.g., mass, velocity, collision).	
49.02	Determine when to use physics instead of key frame animation.	
49.03	Apply physics tools and commands to models in a simulation.	
49.04	Demonstrate an understanding of rigid and soft bodies.	
49.05	Demonstrate an understanding of forces (e.g., gravity, drag, wind).	
49.06	Demonstrate an understanding of collision detection.	
50.0	Demonstrate knowledge of video compositing software. The student will be able to:	
50.01	Demonstrate understanding of file formats and storage options.	
50.02	Identify parts of the software interface.	
50.03	Demonstrate the ability to use each of the basic tool sets.	
50.04	Demonstrate the ability to import files and videos to be composited.	
50.05	Demonstrate understanding of layers and compositing.	
50.06	Demonstrate understanding of filters, effects and plug-ins.	
50.07	Demonstrate understanding of motion paths.	
50.08	Demonstrate understanding of lighting effects.	
50.09	Demonstrate understanding of rendering processes.	
50.10	Demonstrate the ability to mask video.	
50.11	Demonstrate the ability to color-correct video (e.g., brightness, hue, contrast).	
50.12	Demonstrate the ability to use vector and color keying tools.	
50.13	Demonstrate understanding of particle systems.	
50.14	Demonstrate understanding of time correction.	
50.15	Demonstrate the ability to export final video to use with video-editing software.	
50.16	Demonstrate the ability to prepare the 3-D scene for compositing using alpha channel setting in the 3-D host as well as object buffers that will be assigned video sources in the compositing software.	
50.17	Demonstrate the ability to add camera and lighting positions and rotations for use in the compositing software.	
51.0	Demonstrate knowledge of post-production. The student will be able to:	
51.01	Import composited video into the timeline.	
51.02	Import final audio into the timeline.	
51.03	Edit video using the animatic as a reference.	
51.04	Export a video for use in websites, DVDs and other media formats.	
51.05	Encode and assemble a DVD for distribution.	
52.0	Develop a professional portfolio of work. The student will be able to:	
52.01	Identify the elements of a professional portfolio and résumé.	
52.02	Examine and determine work samples to include in a portfolio and résumé.	
52.03	Gather illustrations, audio, video, and work history details to include in a portfolio and résumé.	
52.04	Understand web-based portfolio distribution.	
52.05	Determine formatting for the portfolio and résumé.	
52.06	Produce a résumé for final review.	

Additional Information

Laboratory Activities

Laboratory investigations that include scientific inquiry, research, measurement, problem solving, emerging technologies, tools and equipment, as well as, experimental, quality, and safety procedures are an integral part of this career and technical program/course. Laboratory investigations benefit all students by developing an understanding of the complexity and ambiguity of empirical work, as well as the skills required to manage, operate, calibrate and troubleshoot equipment/tools used to make observations. Students understand measurement error; and have the skills to aggregate, interpret, and present the resulting data. Equipment and supplies should be provided to enhance hands-on experiences for students.

Florida Standards for English Language Development (ELD)
English language learners communicate for social and instructional purposes within the school setting. ELD.K12.ELL.SI.1 

English Language Development (ELD) Standards Special Notes:
Teachers are required to provide listening, speaking, reading and writing instruction that allows English language learners (ELL) to communicate for social and instructional purposes within the school setting.   For the given level of English language proficiency and with visual, graphic, or interactive support, students will interact with grade level words, expressions, sentences and discourse to process or produce language necessary for academic success. The ELD standard should specify a relevant content area concept or topic of study chosen by curriculum developers and teachers which maximizes an ELL’s need for communication and social skills. For additional information on the development and implementation of the ELD standards, please contact the Bureau of Student Achievement through Language Acquisition at sala@fldoe.org .

Career and Technical Student Organization (CTSO)

SkillsUSA is the co-curricular career and technical student organization(s) providing leadership training and reinforcing specific career and technical skills.  Career and Technical Student Organizations provide activities for students as an integral part of the instruction offered.  

Cooperative Training – OJT

On-the-job training is appropriate but not required for this program.  Whenever offered, the rules, guidelines, and requirements specified in the OJT framework apply. 

Accommodations

Federal and state legislation requires the provision of accommodations for students with disabilities as identified on the secondary student’s Individual Educational Plan (IEP) or 504 plan or postsecondary student’s accommodations’ plan to meet individual needs and ensure equal access. Accommodations change the way the student is instructed. Students with disabilities may need accommodations in such areas as instructional methods and materials, assignments and assessments, time demands and schedules, learning environment, assistive technology and special communication systems. Documentation of the accommodations requested and provided should be maintained in a confidential file.

In addition to accommodations, some secondary students with disabilities (students with an IEP served in Exceptional Student Education (ESE)) will need modifications to meet their needs.  Modifications change the outcomes or what the student is expected to learn, e.g., modifying the curriculum of a secondary career and technical education course.  Note: postsecondary curriculum and regulated secondary programs cannot be modified.

Some secondary students with disabilities (ESE) may need additional time (i.e., longer than the regular school year), to master the student performance standards associated with a regular course or a modified course.  If needed, a student may enroll in the same career and technical course more than once.  Documentation should be included in the IEP that clearly indicates that it is anticipated that the student may need an additional year to complete a Career and Technical Education (CTE) course.  The student should work on different competencies and new applications of competencies each year toward completion of the CTE course.  After achieving the competencies identified for the year, the student earns credit for the course.  It is important to ensure that credits earned by students are reported accurately.  The district’s information system must be designed to accept multiple credits for the same course number for eligible students with disabilities.